when i try to change the config under server/identity/cfg/serverauto.cfg or try commands and put server.writecfg in the console the comands puts there are deleted and charge again the default config someone can help?
Rust serverauto.cfg keeps resettingSolved
That command is not for that file, it only works with saving the users.cfg and bans.cfg. For commands on startup, create a server.cfg file in the same location and add commands one per line.
I made that i créate a server.cfg file inside the cfg folder,but i Think the server still not reading this fill Just reading the serverauto.cfg , maybe i need to put something in the .bat to load the cfg file but i dont know what i need to put there , thanks for al your help
No, it reads both files, but the server.cfg is the only one you can change without it resetting. Make sure it is under the right location.
I Will try ,thanks , its anyway to see if the server is reading the new cfg file ?
You'd see it running the commands during the startup in the console and logs.
Thanks for all !
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the server still doesnt load the file .cfg that i manualy create only read the serverauto.cfg i put the file under \server\my_server_identity\cfg the files that i have here are users.cfg serverauto.cfg bans.cfg , and the newone that i create server.cfg but still doesnt reed it
Merged post
the server still doesnt load the file .cfg that i manualy create only read the serverauto.cfg i put the file under \server\my_server_identity\cfg the files that i have here are users.cfg serverauto.cfg bans.cfg , and the newone that i create server.cfg but still doesnt reed it
Tested it, does indeed read it fine. Make sure you are using one command per line.
server.maxtickspersecond "3000"
server.maxpacketspersecond "2000"
o put it this two comands in the server.cfg but when i starter the server and enter the server kicks people: packets flooding
but when i put this commands in the console when te server start the people doesnt kicked,
so or im puting bad the commands in the server.cfg , but i dont think so because i see anothers .cfg files or the server isnt reading the .cfg file .... idk its weird..
server.maxpacketspersecond "2000"
o put it this two comands in the server.cfg but when i starter the server and enter the server kicks people: packets flooding
but when i put this commands in the console when te server start the people doesnt kicked,
so or im puting bad the commands in the server.cfg , but i dont think so because i see anothers .cfg files or the server isnt reading the .cfg file .... idk its weird..
Have you tried other commands that are more easily noticeable and certain? The hostname for example.
yes! worked! sorry my fault !rrealy thanks wulf!
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now im going to watch what its causing the packet flooding but the .cfg is loading thanks
Merged post
now im going to watch what its causing the packet flooding but the .cfg is loading thanks
If you mean player tick flooding or something like that is due to your rustdedicated.exe froze. When i run it locally while testing plugins, it froze and i have to press enter in the console for it to resume.
and the players , or you in the game are kicked by packet flooding?
Yes, when the server tries to play catch-up.santiagoand the players , or you in the game are kicked by packet flooding?
thanks wulf !
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