Population commands are not workingSolved
Hi,
i tried to set up scarecrows at night, instead of murderers

"RealTime-Timer": {    
	"07:00:00": "halloween.scarecrowpopulation 0",
	"07:00:00": "del assets/prefabs/npc/scarecrow/scarecrow.prefab",
	"07:00:00": "halloween.murdererpopulation 25",

	"19:00:00": "halloween.murdererpopulation 0",
	"19:00:00": "del assets/prefabs/npc/murderer/murderer.prefab",
	"19:00:00": "halloween.scarecrowpopulation 25"	
  },​

The "del assets"-command works as intended, but the Population commands are ignored.
Any idea why?
Client-Console, and Server-Console(Rcon) are running the command correct.

because populations doesnt work momental. It takes time. There are command to refill populations (something like populations.refill)
I've found out.

FacePunch Changed the "Plugin.covalence.Server.Time.ToShortTimeString()" from "19:00:00" to "19:00".
So all you need to do ist shorten your time values in the config.json

"InGameTime-Timer": {
	"07:01": "halloween.scarecrowpopulation 0",
	"07:02": "del assets/prefabs/npc/scarecrow/scarecrow.prefab",
	"07:03": "halloween.murdererpopulation 25",
	"19:01": "halloween.murdererpopulation 0",
	"19:02": "del assets/prefabs/npc/murderer/murderer.prefab",
	"19:03": "halloween.scarecrowpopulation 25"	
  },


Somehow the plugin only executes 1 instead of all commands for the same time.
Just seperate them 1minute. :)

In response to ():
I've found out.

FacePunch Changed the "Plugin.covalence.Server.Time.ToShortTimeString()"...
Those methods are not provided by Facepunch.
Locked automatically