after todays update lot NullReferenceException in console
NullReferenceException: Object reference not set to an instance of an object
at Oxide.Core.Logging.Logger.HandleMessage (System.String message, System.String stackTrace, Oxide.Core.Logging.LogType logType) [0x0005b] in <4452f821def6406d834e4149849fe7ea>:0
at Oxide.Game.Rust.RustExtension.HandleLog (System.String message, System.String stackTrace, UnityEngine.LogType logType) [0x00032] in :0
at (wrapper delegate-invoke) System.Action`3[System.String,System.String,UnityEngine.LogType].invoke_void_T1_T2_T3(string,string,UnityEngine.LogType)
at Facepunch.Output.LogHandler (System.String log, System.String stacktrace, UnityEngine.LogType type) [0x00158] in :0
at (wrapper delegate-invoke) .invoke_void_string_string_LogType(string,string,UnityEngine.LogType)
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00014] in :0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
