Server maxing out available memory, causing time outs
Hi,

I've been running a server, which has less than 5 people on at a time, 4500 map size and < 20 plugins. We had a porting problem with the game host and they decided to change the port we were on. Since then the server has timed out every 15-20 minutes due to RAM usage being >100% at all times even with nobody logged on. 

Here's the only relevant logs I could find: 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
PLACING DECOR 00:00:00.0357954
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
POST PROCESSING HEIGHT MAP 00:00:00.0052713
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
PLACING INFRASTRUCTURE 00:00:00.0003186
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
APPLYING HEIGHT MAP 00:00:00.0224385
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
UPDATING SPAWN HANDLER 00:00:00.2679027
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
SPAWNING INITIAL RESOURCES 00:00:00.1207965
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
CALCULATING CHECKSUM 00:00:00.1415133
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Terrain checksum is f62d6c0e98940989278d4bd9b9d043f8-5d761beda543accb4077206060972d68
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Done!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Couldn't load - file doesn't exist
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Fallback handler could not load library S:/TCAFiles/Games/rustexperimental/RustDedicated_Data/Mono/libc
Fallback handler could not load library S:/TCAFiles/Games/rustexperimental/RustDedicated_Data/Mono/.\libc
Fallback handler could not load library S:/TCAFiles/Games/rustexperimental/RustDedicated_Data/Mono/libc
RCon Started on 49246 with password!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20074.
Total: 11.546782 ms (FindLiveObjects: 1.150640 ms CreateObjectMapping: 0.325327 ms MarkObjects: 10.049164 ms  DeleteObjects: 0.020479 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
AngryAnt Behave version 2.3.3 (4fea598) - Copyright (C) Emil Johansen - AngryAnt 2014
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20067.
Total: 11.814182 ms (FindLiveObjects: 1.639509 ms CreateObjectMapping: 0.545040 ms MarkObjects: 9.603008 ms  DeleteObjects: 0.025452 ms)
Unsupported encoding: 'utf8'
 

Any ideas?

Thanks!
Where did you find this log exactly?