Tree Removal Suggestion...

As I understand it, the current settings for Trees do not look at the placements of Foundations & Walls, they just clear them from within a radius around the center of the base spawn and put them back when the base despawns.

"Eject Tree Radius When Spawning Base": 0.0,
"Delete Tree Radius When Spawning Base": 0.0,
"Respawn Deleted Trees When Despawning Base": true,

Could you look into updating the mod to only remove Trees that are withn the bounding boxed of Foundations & Walls?

hi, that's what the delete radius is for. set it to the average radius of your bases in that profile.

so, if your easy bases are all 20 meters or smaller then set delete to 20 to 25. then it will only remove the trees in that radius.

I understand that ... I was asking if you can figure out how to do it by a smaller radius about each foundation or wall. ;)

yeah i can add that, but delete radius can do that already.

Just suggesting that clipping the trees closer to the foundations & walls would look more natural vs. celar-cutting a large radius around the base (as it does now.  Perhaps that could be randomly determined when the bases is spawned in, so that some are clear-cut and others are free formed around foundations & walls (i.e., a small easy base hidden in the trees).

Food for thought anyway, as always GREAT MOD!