1) Having trouble rebuilding the spawn points so that bases do NOT spawn on beaches or in water. Have been digging though the various settings files but can't seem to find the proper settings for this.
Bases also appear to be spawning the same palses all the time. I assume once we have the spawn locations setup correctly and have rebuilt that data thing will be more as we want them.
Not sure if this is an issue (just asking) but we are using my Tides plugin that is moving the ocean level up and down. Perhaps your plugin isn't accounting for the current ocean level and is assuming the water is shallow when it currently isn't or was OK when the spawn points were generated (Tides were out). Happy to give you my plugin for testing as it's not available online.
2) Is there any setting to control the removal of trees in the radius of the raidable base? A bit property or radius perhaps? If not that would be a nice feature to add. And possibly putting them back after the base despawns? I know this can be donwe in Unity (Terrain Details data) but it could prove problematic in Rust. Food for thought anyway ;)
THANX for all your help!