Hey I'm new to the mod and I was wondering if theres a way to turn off player taking damage while shooting a raid base? I noticed when shooting with a gun I take about 5 health damage and if I use a rocket launcher even from a far distance I die. I'm not sure if I messed something up in the configs or if theres something I missed that turns it off? Any help would be appreciated!
Player takes damage when shooting the baseSolved
Nevermind I realized it was a PVE problem and resolved it with your true PVE pluggin! You got awesome pluggins dude!
heya. thank you. yes, the server.pve convar will cause this issue. glad you sorted it.
Hey again, I had this fixed but a buddy of mine messed with the configs and now its back to the player taking damage. Is there a way I can fix this without undoing his work?
hi, players will only take damage if the server.pve convar is true (or if another plugin is doing it)
it could be that this convar is being set by your server cfg each time the server starts.
So I just have to turn off pve in the server settings and it should fix this? Then go through the true pve configs to set it as more of a pve server than pvp?
yes, server.pve should be set to false
you don't have to change the truepve config. truepve will provide all pve rules by default. you can edit the config to your specific needs though.
you do need to add Bike to the Cars entity group though. that is new with the latest Rust update.
{
"name": "cars",
"members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat, Bike",
"exclusions": ""
}, Locked automatically