
Here is what i see in game
Merged postTo add on to this,
Yes i have tried setting the min player count to 0, but now it just shows queues pending, no error
Merged postNullReferenceException: Object reference not set to an instance of an object
at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Plugins.RaidableBases+<SetupCopyPasteObstructionRadius>d__312.MoveNext () [0x000a1] in <608f9dce14764e388929bc3a2e241617>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Oxide.Plugins.RaidableBases:PasteBuilding(RandomBase, Boolean)
Oxide.Plugins.RaidableBases:ProcessEventCommand(IPlayer, BasePlayer, Boolean, String[])
Oxide.Plugins.RaidableBases:CommandRaidBase(IPlayer, String, String[])
Oxide.Core.Plugins.<>c__DisplayClass109_0:<AddCovalenceCommand>b__0(IPlayer, String, String[])
Oxide.Core.Plugins.Plugin:CovalenceCommandCallback(IPlayer, String, String[])
Oxide.Game.Rust.Libraries.Covalence.RustCommandSystem:CommandCallback(IPlayer, String, String[])
Oxide.Core.Libraries.Covalence.CommandHandler:HandleCommand(IPlayer, String, String[])
Oxide.Core.Libraries.Covalence.CommandHandler:HandleChatMessage(IPlayer, String)
Oxide.Game.Rust.Libraries.Covalence.RustCommandSystem:HandleChatMessage(IPlayer, String)
Oxide.Game.Rust.RustCore:TryRunPlayerCommand(BasePlayer, String, String)
Oxide.Game.Rust.RustCore:IOnPlayerChat(UInt64, String, String, ChatChannel, BasePlayer)
ConVar.<sayAs>d__19:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(<sayAs>d__19&)
ConVar.Chat:sayAs(ChatChannel, UInt64, String, String, BasePlayer)
ConVar.Chat:sayImpl(ChatChannel, Arg)
ConVar.Chat:say(Arg)
<>c:<.cctor>b__2_630(Arg)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnClientCommand(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
ServerMgr:Update()
This is what shows in console
Merged postHi all a little more info on the issue, ive had 5-6 players in the server but still nothing spawns,
I can spawn a base with the /rbe command
but it still has pending tasks from the managed section of the config