Editable_Lists Folder Not Populated

Hello, I had no such folder in the Data directory. I used rb.populate in game and it did not create the folder or file. I then did same command in console, with same result. I then Manually Added the "Editable_Lists" Folder and performed same routine all with same result. I have no Editable_Lists document populating for me to edit/copy/paste into difficulty tiers of bases.

hi. you have to specify an argument.

> rb.populate
Valid arguments: 0 1 2 3 4 default all

I just tested with rb.populate all and it works in both free and paid version

oxide/data/RaidableBases/Editable_Lists/ was created, and the files were created too

Yes the All part is what i was missing. Been going to town on this plugin man, respect your work and am grateful for it. I bought it happily. Will support the cause. FOR THE HORDE  =) 

Merged post

Question though - When you say that if bases are spawning in certain biomes that it is an elevation thing in the config, what are you referring to? Is that the Per base Height level in profile? or it there an umbrella setting that affects them all that i am missing?

Merged post

Second question lol - with "Botrespawn" plugin that can place 3rd party npc's around the world - They will aggro your npcs , but your npcs wont aggro them back. Is there an option that i'm missing that will allow your base defending mobs to defend against other mobs/npcs/animals ?

lmao for the horde. thanks for the support

the biome information is outdated. if bases spawn in the same biome all the time then the issue is either 1) the map, or 2) it isn't uncommon to see bases start out in the same area. they will spawn everywhere overtime

you can enable Allow Npcs To Target Other Npcs in the config

Yes I have that set to true - but they are not seeing other mobs , or not responding to them. What is the distance measured in? is it meters 

yes. Ill note it down

Thank you lol I was trying to figure it out for a while haha , are you willing to see how your npcs react to "BotReSpawn" npcs when you have the opportunity (as far as getting "raidable bases" npc to attack back at "BotReSpawn" npcs)