Ok ... that was initially a bit confusing, but I eventually figures out you meant for me to click on the ARROW on that little form to call up the clickable movement arrows. Derp!
Merged post
Ok ... also confused on this part of your instructions...
reload the plugin, open oxide/data/RaidableBasesUI.json datafile and copy your offsets into the config file if you want it applied to everyone.
I moved the UI and reloaded the mod (i.e. ran the oxide.relaod RaidableBases command) and saw changes in the config folder's RaidableBases.json file. Not really clear on what data I need to 'Copy-N-Paste' from that file or what file that data needs to be pasted into so everyone on my server will see the UI where I moved it to.
I would assume that if these changes are recorded in the config folder's RaidableBases.json file (as they seem to be) that all players would see the UI in the new position.
Merged postSomething else I'm noticing is every base is flagged as EASY when it is NOT (that is, a nightmare or other higher level base is spawned in). Note that I started with the FREE verision and then updated to the PAID version. Not sure how to go about fixing this :(
Here is a link to my current RaidableBases.json
Here is some of the startup log...
Loaded 196 items from RaidableBases\Difficulty_Loot\Easy
Loaded 204 items from RaidableBases\Difficulty_Loot\Medium
Loaded 142 items from RaidableBases\Difficulty_Loot\Hard
Loaded 177 items from RaidableBases\Difficulty_Loot\Expert
Loaded 177 items from RaidableBases\Difficulty_Loot\Nightmare
Loaded 4 items from RaidableBases\Base_Loot\Easy Bases
Loaded 4 items from RaidableBases\Base_Loot\Expert Bases
Loaded 4 items from RaidableBases\Base_Loot\Hard Bases
Loaded 4 items from RaidableBases\Base_Loot\Medium Bases
Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases
Loaded 4 items from RaidableBases\Base_Loot\RaidBases
(11:08:24) | [RaidableBases] Grid initialization completed in 36 seconds and 39 milliseconds on a 4000 size map with 2429 potential points.