Floating Walls

The walls of the bases are floating above the zone bubble. i think its something to do with a true or false setting i change d but idk what that is. ive tried a few things to no prevail 

post the profile that has this issue, oxide/data/RaidableBases/Profiles/

{
"Advanced Setup Settings": {
"Amount Of Entities To Spawn Per Batch": 20,
"Amount Of Entities To Despawn Per Batch": 8,
"Height Adjustment Applied To This Paste": 0.0,
"Force All Bases To Spawn At Height Level (0 = Water)": 1.0,
"Foundations Immune To Damage When Forced Height Is Applied": false,
"Recalculate Spawn Position Before Paste": true
},
"Water Settings": {
"Allow Bases To Float Above Water": true,
"Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true,
"Maximum Water Depth Level Used For Float Above Water Option": -0.3
},
"Elevators": {
"UI Enabled": true,
"Anchor Min": "0.406 0.915",
"Anchor Max": "0.59 0.949",
"Panel Color": "#000000",
"Panel Alpha": 0.0,
"Required Access Level": 0,
"Required Access Level Grants Permanent Use": false,
"Required Keycard Skin ID": 2690554489,
"Requires Building Permission": false,
"Button Health": 1000.0,
"Elevator Health": 600.0
},
"Entities Not Allowed To Be Picked Up": [
"generator.small",
"generator.static",
"autoturret_deployed"
],
"Additional Bases For This Difficulty": {
"Raidbase1": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"Raidbase2": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"Raidbase3": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"Raidbase4": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"Raidbase5": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"Raidbase6": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"Raidbase7": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"TheCasino": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
]
},
"Paste Options": [
{
"Option": "stability",
"Value": "false"
},
{
"Option": "autoheight",
"Value": "false"
},
{
"Option": "height",
"Value": "1.0"
}
],
"Arena Walls": {
"Enabled": true,
"Extra Stacks": 4,
"Use Stone Walls": true,
"Use Iced Walls": false,
"Use Least Amount Of Walls": true,
"Use UFO Walls": false,
"Radius": 40.0
},
"NPC Levels": {
"Level 2 - Final Death": false
},
"NPCs": {
"Damage Multipliers": {
"Gun Damage Multiplier": 0.6,
"Melee Damage Multiplier": 0.8
},
"Murderer (Items)": {
"Helm": [
"metal.facemask"
],
"Torso": [
"metal.plate.torso"
],
"Pants": [
"pants"
],
"Gloves": [
"tactical.gloves",
"burlap.gloves"
],
"Boots": [
"boots.frog",
"attire.hide.boots",
"shoes.boots"
],
"Shirt": [
"tshirt",
"tshirt.long",
"hoodie"
],
"Kilts": [],
"Weapon": [
"machete",
"stonehatchet",
"hatchet",
"candycaneclub"
]
},
"Scientist (Items)": {
"Helm": [],
"Torso": [
"hazmatsuit_scientist_peacekeeper"
],
"Pants": [],
"Gloves": [],
"Boots": [],
"Shirt": [],
"Kilts": [],
"Weapon": [
"rifle.ak"
]
},
"Murderer Kits": [
"murderer_kit_1",
"murderer_kit_2",
"murderer_kit_3"
],
"Scientist Kits": [
"scientist_kit_1",
"scientist_kit_2"
],
"Random Names": [],
"Allow Npcs To Leave Dome When Attacking": true,
"Allow Npcs To Shoot Players Outside Of The Dome": false,
"Aggression Range": 60.0,
"Block Damage Outside To Npcs When Not Allowed To Leave Dome": false,
"Block Damage Outside Of The Dome To Npcs Inside": true,
"Despawn Inventory On Death": false,
"Enabled": true,
"Health For Murderers (100 min, 5000 max)": 106.0,
"Health For Scientists (100 min, 5000 max)": 138.0,
"Amount To Spawn": 15,
"Minimum Amount To Spawn": 1,
"Use Dangerous Treasures NPCs": false,
"Spawn Murderers And Scientists": false,
"Scientist Weapon Accuracy (0 - 100)": 45.0,
"Spawn Murderers": false,
"Spawn Random Amount": true,
"Spawn Scientists Only": true,
"Player Traps And Turrets Ignore Npcs": true
},
"Rewards": {
"Economics Money": 100.0,
"ServerRewards Points": 100,
"SkillTree XP": 100.0
},
"Change Building Material Tier To": {
"Wooden": false,
"Stone": true,
"Metal": false,
"HQM": false
},
"Auto Turrets": {
"Aim Cone": 1.0,
"Minimum Damage Modifier": 1.2,
"Maximum Damage Modifier": 2.5,
"Start Health": 1250.0,
"Sight Range": 60.0,
"Double Sight Range When Shot": true,
"Set Hostile (False = Do Not Set Any Mode)": true,
"Requires Power Source": false,
"Remove Equipped Weapon": false,
"Random Weapons To Equip When Unequipped": [
"rifle.ak"
]
},
"Player Building Restrictions": {
"Wooden": false,
"Stone": false,
"Metal": false,
"HQM": true
},
"Profile Enabled": true,
"Obstruction Radius": 50.0,
"Maximum Land Level": 180.0,
"Add Code Lock To Unlocked Or KeyLocked Doors": true,
"Add Code Lock To Tool Cupboards": true,
"Add Code Lock To Boxes": true,
"Close Open Doors With No Door Controller Installed": true,
"Allow Duplicate Items": true,
"Allow Players To Pickup Deployables": true,
"Allow Players To Deploy A Cupboard": true,
"Allow Players To Deploy Barricades": true,
"Allow PVP": true,
"Allow Friendly Fire (Teams)": true,
"Minimum Amount Of Items To Spawn (0 = Use Max Value)": 250,
"Amount Of Items To Spawn": 2450,
"Flame Turret Health": 300.0,
"Block Plugins Which Prevent Item Durability Loss": false,
"Block Damage Outside Of The Dome To Players Inside": true,
"Block Damage Outside Of The Dome To Bases Inside": false,
"Block Damage Inside From Npcs To Players Outside": false,
"Building Blocks Are Immune To Damage": false,
"Boxes Are Invulnerable": false,
"Spawn Silently (No Notifcation, No Dome, No Map Marker)": false,
"Divide Loot Into All Containers": true,
"Drop Container Loot X Seconds After It Is Looted": 600.0,
"Drop Container Loot Applies Only To Boxes And Cupboards": true,
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
"Empty All Containers Before Spawning Loot": true,
"Eject Corpses From Enemy Raids (Advanced Users Only)": true,
"Eject Corpses From PVE Instantly (Advanced Users Only)": false,
"Eject Enemies From Locked PVE Raids": true,
"Eject Enemies From Locked PVP Raids": false,
"Explosion Damage Modifier (0-999)": 400.0,
"Force All Boxes To Have Same Skin": false,
"Ignore Containers That Spawn With Loot Already": false,
"Loot Amount Multiplier": 1.4,
"Maximum Respawn Npc X Seconds After Death": 0.0,
"Minimum Respawn Npc X Seconds After Death": 0.0,
"Protection Radius": 50.0,
"Penalize Players On Death In PVE (ZLevels)": true,
"Penalize Players On Death In PVP (ZLevels)": true,
"Require Cupboard Access To Loot": false,
"Require Cupboard Access To Place Ladders": false,
"Skip Treasure Loot And Use Loot In Base Only": false,
"Always Spawn Base Loot Table": true
}

Merged post

any idea what i did wrong?

"Force All Bases To Spawn At Height Level (0 = Water)": 1.0,

set this back to -1.0

thank you!

Merged post

how would i stop bases half spawning in the ground and floating above the earth?
is it a problem cuz some spots are hill side?is there a setting that will create addtional foundations blow the blank spaces? 
is it possible to add such a  feature?

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thats the only other issue im having with the plug in other than that its working really well, i plan to get the paid version down the road when money is right again

Merged post

},
"humanmeat.spoiled": {
"Max": 5,
"Min": 1
}
},
"ItemsMax": 2,
"ItemsMin": 1,
"MaxBPs": 0,
"Scrap": 5

1 quick question with this as well, when i set min to max for an item say the flesh there 1 to 5 and then have it set to spawn 1-2 items in the barrels, does it mean 1 -2 stacks of any item between the set stack size (so between 1-2 stacks of 1 to 5 of that item)

am i correct about how that works?

if the bases don't spawn properly then they were not copied properly. you should recopy them.

    "Experimental [* = everything]": {
      "Apply Custom Auto Height To": ["*"],
      "Bunker Bases Or Profiles": ["mybase1", "mybase2"],
      "Multi Foundation Bases Or Profiles": ["foundy1", "foundy2"]
    },​

this can potentially help with issues specific to each config option, but it is not guaranteed to fix anything. you should always recopy problematic bases, and avoid using bunker bases and multi foundation bases entirely unless you know exactly what you are doing. they can be quite the PITA otherwise :)

I don't know what loot plugin that is. you're better off reading their documentation, or asking in their support forum.

sorry i was asking the wrong quesation tot he wrong page on the loot one, thought i was on the tables for the bases. thank you for all your help ill try these things today and if you dont hear frm me it worked

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PITA? btw

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OH! i remember something i wanted to ask! so during christmas i tried toi make the murderers christmas-y and broke them... if i shared that here, think you could see what i did there too? also how to modify those guys? i thought i did it right XD guess not (still learning)

Merged post

{
"Advanced Setup Settings": {
"Amount Of Entities To Spawn Per Batch": 20,
"Amount Of Entities To Despawn Per Batch": 8,
"Height Adjustment Applied To This Paste": 0.0,
"Force All Bases To Spawn At Height Level (0 = Water)": -1.0,
"Foundations Immune To Damage When Forced Height Is Applied": false,
"Recalculate Spawn Position Before Paste": true
},
"Water Settings": {
"Allow Bases To Float Above Water": true,
"Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true,
"Maximum Water Depth Level Used For Float Above Water Option": -0.2
},
"Elevators": {
"UI Enabled": true,
"Anchor Min": "0.406 0.915",
"Anchor Max": "0.59 0.949",
"Panel Color": "#000000",
"Panel Alpha": 0.0,
"Required Access Level": 0,
"Required Access Level Grants Permanent Use": false,
"Required Keycard Skin ID": 2690554489,
"Requires Building Permission": false,
"Button Health": 1000.0,
"Elevator Health": 600.0
},
"Entities Not Allowed To Be Picked Up": [
"generator.small",
"generator.static",
"autoturret_deployed"
],
"Additional Bases For This Difficulty": {
"EWS1": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"FEasy1": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"nb1": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"nb2": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"nb3": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"nbh1": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"nbh2": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"nbh4": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
],
"TheCasino": [
{
"Option": "stability",
"Value": "true"
},
{
"Option": "autoheight",
"Value": "true"
}
]
},
"Paste Options": [
{
"Option": "stability",
"Value": "false"
},
{
"Option": "autoheight",
"Value": "false"
},
{
"Option": "height",
"Value": "1.0"
}
],
"Arena Walls": {
"Enabled": true,
"Extra Stacks": 2,
"Use Stone Walls": true,
"Use Iced Walls": false,
"Use Least Amount Of Walls": true,
"Use UFO Walls": false,
"Radius": 70.0
},
"NPC Levels": {
"Level 2 - Final Death": false
},
"NPCs": {
"Damage Multipliers": {
"Gun Damage Multiplier": 0.6,
"Melee Damage Multiplier": 0.8
},
"Murderer (Items)": {
"Helm": [
"metal.facemask"
],
"Torso": [
"metal.plate.torso"
],
"Pants": [
"pants"
],
"Gloves": [
"tactical.gloves",
"burlap.gloves"
],
"Boots": [
"boots.frog",
"attire.hide.boots",
"shoes.boots"
],
"Shirt": [
"tshirt",
"tshirt.long",
"hoodie"
],
"Kilts": [],
"Weapon": [
"machete",
"stonehatchet",
"hatchet",
"candycaneclub"
]
},
"Scientist (Items)": {
"Helm": [],
"Torso": [
"hazmatsuit_scientist_peacekeeper"
],
"Pants": [],
"Gloves": [],
"Boots": [],
"Shirt": [],
"Kilts": [],
"Weapon": [
"rifle.ak"
]
},
"Murderer Kits": [
"murderer_kit_1",
"murderer_kit_2",
"murderer_kit_3"
],
"Scientist Kits": [
"scientist_kit_1",
"scientist_kit_2"
],
"Random Names": [],
"Allow Npcs To Leave Dome When Attacking": true,
"Allow Npcs To Shoot Players Outside Of The Dome": false,
"Aggression Range": 60.0,
"Block Damage Outside To Npcs When Not Allowed To Leave Dome": false,
"Block Damage Outside Of The Dome To Npcs Inside": true,
"Despawn Inventory On Death": false,
"Enabled": true,
"Health For Murderers (100 min, 5000 max)": 106.0,
"Health For Scientists (100 min, 5000 max)": 175.0,
"Amount To Spawn": 16,
"Minimum Amount To Spawn": 6,
"Use Dangerous Treasures NPCs": true,
"Spawn Murderers And Scientists": false,
"Scientist Weapon Accuracy (0 - 100)": 45.0,
"Spawn Murderers": false,
"Spawn Random Amount": true,
"Spawn Scientists Only": true,
"Player Traps And Turrets Ignore Npcs": true
},
"Rewards": {
"Economics Money": 100.0,
"ServerRewards Points": 1000,
"SkillTree XP": 100.0
},
"Change Building Material Tier To": {
"Wooden": false,
"Stone": true,
"Metal": false,
"HQM": false
},
"Auto Turrets": {
"Aim Cone": 1.2,
"Minimum Damage Modifier": 0.3,
"Maximum Damage Modifier": 1.2,
"Start Health": 1250.0,
"Sight Range": 60.0,
"Double Sight Range When Shot": true,
"Set Hostile (False = Do Not Set Any Mode)": true,
"Requires Power Source": false,
"Remove Equipped Weapon": false,
"Random Weapons To Equip When Unequipped": [
"rifle.ak"
]
},
"Player Building Restrictions": {
"Wooden": false,
"Stone": false,
"Metal": false,
"HQM": true
},
"Profile Enabled": true,
"Obstruction Radius": 50.0,
"Maximum Land Level": 180.0,
"Add Code Lock To Unlocked Or KeyLocked Doors": true,
"Add Code Lock To Tool Cupboards": true,
"Add Code Lock To Boxes": true,
"Close Open Doors With No Door Controller Installed": true,
"Allow Duplicate Items": true,
"Allow Players To Pickup Deployables": true,
"Allow Players To Deploy A Cupboard": true,
"Allow Players To Deploy Barricades": true,
"Allow PVP": true,
"Allow Friendly Fire (Teams)": true,
"Minimum Amount Of Items To Spawn (0 = Use Max Value)": 250,
"Amount Of Items To Spawn": 2450,
"Flame Turret Health": 300.0,
"Block Plugins Which Prevent Item Durability Loss": true,
"Block Damage Outside Of The Dome To Players Inside": true,
"Block Damage Outside Of The Dome To Bases Inside": false,
"Block Damage Inside From Npcs To Players Outside": false,
"Building Blocks Are Immune To Damage": false,
"Boxes Are Invulnerable": false,
"Spawn Silently (No Notifcation, No Dome, No Map Marker)": false,
"Divide Loot Into All Containers": true,
"Drop Container Loot X Seconds After It Is Looted": 600.0,
"Drop Container Loot Applies Only To Boxes And Cupboards": true,
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
"Empty All Containers Before Spawning Loot": true,
"Eject Corpses From Enemy Raids (Advanced Users Only)": true,
"Eject Corpses From PVE Instantly (Advanced Users Only)": false,
"Eject Enemies From Locked PVE Raids": true,
"Eject Enemies From Locked PVP Raids": false,
"Explosion Damage Modifier (0-999)": 200.0,
"Force All Boxes To Have Same Skin": false,
"Ignore Containers That Spawn With Loot Already": false,
"Loot Amount Multiplier": 1.1,
"Maximum Respawn Npc X Seconds After Death": 0.0,
"Minimum Respawn Npc X Seconds After Death": 0.0,
"Protection Radius": 50.0,
"Penalize Players On Death In PVE (ZLevels)": true,
"Penalize Players On Death In PVP (ZLevels)": true,
"Require Cupboard Access To Loot": false,
"Require Cupboard Access To Place Ladders": false,
"Skip Treasure Loot And Use Loot In Base Only": false,
"Always Spawn Base Loot Table": true
}

PITA = pain in the ass

your profile is fine. though you have 4 weapons for murderers so it will be random if candycaneclub is used.

but they keep coming up as naked NPCs and wont do anythign when i have them enabled in this state

sounds like isKit API is broken in your Kits plugin. who is the author of your Kits plugin?

I will likely blacklist that Kits plugin if Mevent does not fix it.

anyway, you can change the kits to:

"Murderer Kits": [],
"Scientist Kits": [],

k1lly0u is the kits author
i know they do a lot of plugins

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is there an option i need to select to allow kits? like a true/false

that plugin is not bugged. something else is causing the issue then. are you using NPCKits plugin? 

Block Npc Kits Plugin is the option, set it true

not that i can see no, just the one

1sdP7I1y825pxVZ.jpg

i can confirm there's no issue with them spawning with items using your above profile. you'll need to find which plugin is preventing it. i may be able to help if i know it

it wasnt a plugin though. It broke when i changed that stuff on them