
I understand that this was implemented by the creator as a way to prevent players from jumping over the walls. If there is an intersection with the wall, it will continue to generate walls until said wall is higher than the intersecting object. However, we really don't want this ito happen. We would much prefer a single layer of wall even if it's detrimental and leads to some base spawns being easier to raid. That's still better than this unrealistic event, which you see above. We understand that we could disable the walls, however, we really want a single layer.
Is there any workaround for this problem?