Generated Raidable Bases

how to you set it to Generated Raidable Bases

this is explained in the documentation

scheduled events and maintained events

I'm new to this

ok great hope you enjoy the plugin. everyone must start by reading the documentation. there is also a video available :) take your time by doing one step at a time, and be patient. otherwise you will not have an easy time with this

Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)​

this premium version option lets you control how many bases spawn per difficulty. once configured you must add these numbers together and specify that number under Max Maintained Events or Max Scheduled Events


"Always Maintain Max Events": true,​

this tells the plugin to have Max Maintained Events spawned at all times.

"Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0,​

values: 0.0 to 100.0. this is the chance that a PVE profile can spawn a PVP base instead. this setting overrides all other Allow PVP and Convert PVE to PVP and Convert PVP To PVE settings.

"Convert PVE To PVP": true,​

as with Convert PVP to PVE, this option will allow you to convert a PVE or PVP profile to PVP or PVE regardless of its Allow PVP setting. this is useful when you want Maintained Events to spawn PVP bases, but Buyable Events to spawn PVE bases

"Include PVE Bases": true,​

this option should be ignored for the most part. it is only useful when you do not use the above 2 settings and you have profiles with Allow PVP set to true and false and do not want one or the other spawning under a certain event type (Maintained Events, Buyable Events, etc)

"Ignore Safe Checks": false,​

this setting bypasses all safe checks and should never be used unless you are using the Spawns Database File (Optional) setting to spawn bases in specific areas that players cannot build in

Ignore Safe Checks In X Radius Only​

this restricts the above setting to a specific radius. useful when you spawn bases on islands and the base takes only a fraction of that space

Ignore Player Entities At Custom Spawn Locations

this is a partial option and alternative to Ignore Safe Checks which ignores everything. so if for some reason you want the base to spawn regardless of what players have built in the area then this is the option for you

Minimum Required Players Online​

the amount of players required to be online in order for Always Maintain Max Events to be used by the plugin

Max Maintained Events​

the amount of bases to keep spawned at all times. this number should not exceed the total number of Max Amount Allowed To Automatically Spawn Per Difficulty 

Spawn Bases X Distance Apart​
this is how far apart each base will spawn. this should not be set above 200 on most maps

Spawns Database File (Optional)​

this uses the spawns files created using the Spawns Database plugin here on umod. this is an alternative spawn point so if this is configured then the grid will not be used for this event type

Time To Wait Between Spawns

the amount of time to wait between each pasted building before pasting another building that will be setup by the plugin

😵 I'm new at that and can't figure it out, all I want is to have it auto generate a raidable bases automacticly 

watch the video and read the documentation...

too complicated to understand it, I need it to auto do it?

ok if you're just going to troll then i'm going to ignore you. reading the documentation is not optional, and i've already answered your question on how to use automated events in great detail

I'm not trolling ok, I have a disibility that cant understand this stuff

i have already answered your question by providing you the settings and explaining each one

config or data file?

those settings are in the config file

more settings are in the profiles (oxide/data/RaidableBases/Profiles)

no settings are in the datafile itself

I done everything you told me and its not working, its not auto generate a raid bases