Why did you change the NPC items so that you have to specify one piece for each part of the body? Instead of the old way where you just give them a list of any items?
The new system isn't as good, because for example, how can they wear pants + leg armor? It seems it's not possible?
Or how can you give them 2 weapons? Example if you want them to have a gun, but also be carrying a machete.
Last version you could do this; now you cannot...don't understand why?
Why the change in NPC items?
It picks a random item from each list.
Yes so how can you have pants and leg armor (etc...)?
Configure what you want the npcs to have.
For example:
"Scientist (Items)": {
"Helm": [
"coffeecan.helmet"
],
"Torso": [
"roadsign.jacket"
],
"Pants": [
"roadsign.kilt",
"pants"
],
"Gloves": [
"tactical.gloves"
],
"Boots": [
"boots.frog"
],
"Shirt": [
"tshirt"
],
"Weapon": [
"smg.thompson"
]
},And the guy has his wang hanging out, because it only selects one "Pants" item. yes, it will choose 1 item from each list randomly :p
also you need to update. kilts has its own list now