When the player dies in the base, use death teleport to teleport them to the vicinity of the base area instead of inside the base
Allowing the player to use Corpse Location is transferred to the outside of the circle?Solved
hi, set Allow Teleport = true in config
nivexhi, set Allow Teleport = true in config
What I mean is to only allow players to use the death teleport plug-in, to prevent NT teleportation
ah no, I will have to add the option for this
nivexah no, I will have to add the option for this
Yes, as I said, after only allowing death teleportation, let the death teleportation only be teleported to the vicinity of the base, not the exact death location. Because if it’s the exact location, they will still be killed
the author of death teleportation must add that by not using the CanTeleport hook. what plugin is this?
after this then set Allow Teleport to false and it will eject them outside the base when they teleport into death location
nivexthe author of death teleportation must add that by not using the CanTeleport hook. what plugin is this?
after this then set Allow Teleport to false and it will eject them outside the base when they teleport into death location
yeah,Is
Corpse Location
download update for corpse location
added support in 2.1.7
nivexdownload update for corpse location
added support in 2.1.7
Ok,Thanks
nivexdownload update for corpse location
added support in 2.1.7
What I mean is: teleport to the vicinity of the base, not inside the base. If teleported to the inside of the base, the player will still be killed directly
dreamWhat I mean is: teleport to the vicinity of the base, not inside the base. If teleported to the inside of the base, the player will still be killed directly
private object OnBlockRaidableBasesTeleport(BasePlayer player, Vector3 to) => config.ignoreRB ? true : (object)null;delete this line and see if it works as expected. allow teleport should be set to false in raidable bases, and ignore raidable bases set true in corpse location, for this to work.
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