Scheduled bases ignoring difficulty loot table

I have edited all of our loot tables to what we would like to drop. However, they are dropping items that are not even in the loot table. For example, I have removed survey charges and quarries from every base and difficulty loot table. However they are still spawning in some expert and nightmare bases. Where is it pulling this information from? Here is my nightmare difficulty loot table. 

[
  {
    "shortname": "ammo.pistol",
    "amount": 1000,
    "skin": 0,
    "amountMin": 500,
    "probability": 1.0
  },
  {
    "shortname": "ammo.rifle",
    "amount": 1000,
    "skin": 0,
    "amountMin": 500,
    "probability": 1.0
  },
  {
    "shortname": "ammo.rifle.hv",
    "amount": 1000,
    "skin": 0,
    "amountMin": 500,
    "probability": 1.0
  },
  {
    "shortname": "ammo.rifle.incendiary",
    "amount": 1000,
    "skin": 0,
    "amountMin": 500,
    "probability": 1.0
  },
  {
    "shortname": "ammo.shotgun",
    "amount": 500,
    "skin": 0,
    "amountMin": 100,
    "probability": 1.0
  },
  {
    "shortname": "ammo.shotgun.slug",
    "amount": 500,
    "skin": 0,
    "amountMin": 100,
    "probability": 1.0
  },
  {
    "shortname": "metal.refined",
    "amount": 7500,
    "skin": 0,
    "amountMin": 4000,
    "probability": 1.0
  },
  {
    "shortname": "cctv.camera",
    "amount": 12,
    "skin": 0,
    "amountMin": 6,
    "probability": 1.0
  },
  {
    "shortname": "metal.facemask",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "metal.plate.torso",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "pistol.m92",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rifle.ak",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rifle.bolt",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rifle.lr300",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "smg.2",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "smg.mp5",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "smg.thompson",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "supply.signal",
    "amount": 4,
    "skin": 0,
    "amountMin": 2,
    "probability": 1.0
  },
  {
    "shortname": "targeting.computer",
    "amount": 12,
    "skin": 0,
    "amountMin": 6,
    "probability": 1.0
  },
  {
    "shortname": "weapon.mod.small.scope",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "door.hinged.toptier",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "door.double.hinged.toptier",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "autoturret",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "black.raspberries",
    "amount": 50,
    "skin": 0,
    "amountMin": 10,
    "probability": 1.0
  },
  {
    "shortname": "rifle.bolt",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "chainsaw",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "charcoal",
    "amount": 40000,
    "skin": 0,
    "amountMin": 25000,
    "probability": 1.0
  },
  {
    "shortname": "clatter.helmet",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "cloth",
    "amount": 3500,
    "skin": 0,
    "amountMin": 2000,
    "probability": 1.0
  },
  {
    "shortname": "composter",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "computerstation",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "crude.oil",
    "amount": 40,
    "skin": 0,
    "amountMin": 20,
    "probability": 1.0
  },
  {
    "shortname": "door.closer",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "propanetank",
    "amount": 50,
    "skin": 0,
    "amountMin": 10,
    "probability": 1.0
  },
  {
    "shortname": "explosives",
    "amount": 700,
    "skin": 0,
    "amountMin": 300,
    "probability": 1.0
  },
  {
    "shortname": "grenade.f1",
    "amount": 70,
    "skin": 0,
    "amountMin": 5,
    "probability": 1.0
  },
  {
    "shortname": "flamethrower",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "flameturret",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "fridge",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "wall.frame.garagedoor",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "gears",
    "amount": 40,
    "skin": 0,
    "amountMin": 20,
    "probability": 1.0
  },
  {
    "shortname": "gunpowder",
    "amount": 50000,
    "skin": 0,
    "amountMin": 25000,
    "probability": 1.0
  },
  {
    "shortname": "hazmatsuit",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "scientistsuit_heavy",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "gates.external.high.stone",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "wall.external.high.stone",
    "amount": 6,
    "skin": 0,
    "amountMin": 2,
    "probability": 1.0
  },
  {
    "shortname": "horse.shoes.advanced",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "hq.metal.ore",
    "amount": 3500,
    "skin": 0,
    "amountMin": 2000,
    "probability": 1.0
  },
  {
    "shortname": "ammo.rocket.hv",
    "amount": 45,
    "skin": 0,
    "amountMin": 25,
    "probability": 1.0
  },
  {
    "shortname": "weapon.mod.holosight",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "jackhammer",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rifle.l96",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "floor.ladder.hatch",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "furnace.large",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "largemedkit",
    "amount": 50,
    "skin": 0,
    "amountMin": 5,
    "probability": 1.0
  },
  {
    "shortname": "electric.battery.rechargable.large",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "electric.solarpanel.large",
    "amount": 4,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "leather",
    "amount": 3500,
    "skin": 0,
    "amountMin": 2000,
    "probability": 1.0
  },
  {
    "shortname": "locker",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rifle.m39",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "pistol.m92",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "syringe.medical",
    "amount": 75,
    "skin": 0,
    "amountMin": 10,
    "probability": 1.0
  },
  {
    "shortname": "metal.fragments",
    "amount": 40000,
    "skin": 0,
    "amountMin": 25000,
    "probability": 1.0
  },
  {
    "shortname": "metal.ore",
    "amount": 40000,
    "skin": 0,
    "amountMin": 25000,
    "probability": 1.0
  },
  {
    "shortname": "metalpipe",
    "amount": 40,
    "skin": 0,
    "amountMin": 20,
    "probability": 1.0
  },
  {
    "shortname": "metalspring",
    "amount": 15,
    "skin": 0,
    "amountMin": 5,
    "probability": 1.0
  },
  {
    "shortname": "weapon.mod.muzzleboost",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "pants",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "wall.window.glass.reinforced",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "wall.window.bars.toptier",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "riflebody",
    "amount": 8,
    "skin": 0,
    "amountMin": 4,
    "probability": 1.0
  },
  {
    "shortname": "roadsign.jacket",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "roadsign.kilt",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "roadsign.gloves",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rope",
    "amount": 50,
    "skin": 0,
    "amountMin": 10,
    "probability": 1.0
  },
  {
    "shortname": "axe.salvaged",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "icepick.salvaged",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "samsite",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "semibody",
    "amount": 10,
    "skin": 0,
    "amountMin": 2,
    "probability": 1.0
  },
  {
    "shortname": "sewingkit",
    "amount": 20,
    "skin": 0,
    "amountMin": 10,
    "probability": 1.0
  },
  {
    "shortname": "sheetmetal",
    "amount": 30,
    "skin": 0,
    "amountMin": 10,
    "probability": 1.0
  },
  {
    "shortname": "guntrap",
    "amount": 6,
    "skin": 0,
    "amountMin": 2,
    "probability": 1.0
  },
  {
    "shortname": "weapon.mod.silencer",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "electric.simplelight",
    "amount": 6,
    "skin": 0,
    "amountMin": 4,
    "probability": 1.0
  },
  {
    "shortname": "electric.fuelgenerator.small",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "small.oil.refinery",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "electric.battery.rechargable.small",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "smgbody",
    "amount": 6,
    "skin": 0,
    "amountMin": 2,
    "probability": 1.0
  },
  {
    "shortname": "stones",
    "amount": 50000,
    "skin": 0,
    "amountMin": 25000,
    "probability": 1.0
  },
  {
    "shortname": "sulfur.ore",
    "amount": 50000,
    "skin": 0,
    "amountMin": 25000,
    "probability": 1.0
  },
  {
    "shortname": "tactical.gloves",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "techparts",
    "amount": 16,
    "skin": 0,
    "amountMin": 4,
    "probability": 1.0
  },
  {
    "shortname": "wood",
    "amount": 75000,
    "skin": 0,
    "amountMin": 40000,
    "probability": 1.0
  },
  {
    "shortname": "workbench3",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "ammo.grenadelauncher.he",
    "amount": 48,
    "skin": 0,
    "amountMin": 24,
    "probability": 1.0
  },
  {
    "shortname": "ammo.pistol.hv",
    "amount": 512,
    "skin": 0,
    "amountMin": 512,
    "probability": 1.0
  },
  {
    "shortname": "ammo.rifle.explosive",
    "amount": 512,
    "skin": 0,
    "amountMin": 512,
    "probability": 1.0
  },
  {
    "shortname": "barricade.metal",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "bbq",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "blueberries",
    "amount": 120,
    "skin": 0,
    "amountMin": 80,
    "probability": 1.0
  },
  {
    "shortname": "box.repair.bench",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "easter.goldegg",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "electric.battery.rechargable.medium",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "electric.teslacoil",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "elevator",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "explosive.satchel",
    "amount": 75,
    "skin": 0,
    "amountMin": 40,
    "probability": 1.0
  },
  {
    "shortname": "generator.wind.scrap",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "halloween.lootbag.large",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "hazmatsuit.spacesuit",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "horsedung",
    "amount": 10,
    "skin": 0,
    "amountMin": 4,
    "probability": 1.0
  },
  {
    "shortname": "keycard_red",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "ladder.wooden.wall",
    "amount": 10,
    "skin": 0,
    "amountMin": 4,
    "probability": 1.0
  },
  {
    "shortname": "lmg.m249",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "lowgradefuel",
    "amount": 4000,
    "skin": 0,
    "amountMin": 2000,
    "probability": 1.0
  },
  {
    "shortname": "mixingtable",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "planter.large",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "powered.water.purifier",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "radiationremovetea.advanced",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "radiationresisttea.advanced",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rocket.launcher",
    "amount": 2,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rustige_egg_a",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rustige_egg_b",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rustige_egg_c",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "rustige_egg_d",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "scraptea.advanced",
    "amount": 5,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "shutter.metal.embrasure.a",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "shutter.metal.embrasure.b",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "skull_fire_pit",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "skullspikes",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "sleepingbag",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "smart.alarm",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "smart.switch",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "sofa",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "toolgun",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "twitch.headset",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "water.barrel",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "water.catcher.large",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "water.purifier",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "waterpump",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "weapon.mod.8x.scope",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "weapon.mod.lasersight",
    "amount": 3,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "oretea.pure",
    "amount": 5,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "woodtea.pure",
    "amount": 5,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  },
  {
    "shortname": "xmas.present.large",
    "amount": 1,
    "skin": 0,
    "amountMin": 1,
    "probability": 1.0
  }
]​

heya. loot is only generated from the loot tables or the CopyPaste plugin when the items are inside of the copypaste file itself. you can set Empty All Containers Before Spawning Loot to true in the profiles to prevent this