“Amount Of Items To Spawn”: 80
“Loot Amount Multiplier”: 1.0
“Empty All Containers Before Spawning Loot”: true
"Do Not Duplicate Base Loot": true
I had 95 items spawn instead of 80. I am getting extra base loot.
For example, I have 2 stone stacks set to 2000 in base loot, but the base ended up with 3 stacks.
Loot going over maximum amount
ok thanks Ill check it out
I can send you my configs if it helps.
Merged post
Sorry just trying to help. Ignore me if I'm way off.
It seems to me this new Collective list of loot contains both base loot and difficulty loot if I'm not mistaken.
In TryAddDuplicates we are pulling in more loot from collective which may contain base loot which shouldn't be duplicated.
I'm not sure if this is correct, but I figured I'd try and help.
collective is all loot tables, without exception. it is used when probability results in there being too few items to spawn. I overlooked the unique options so i have fixed that. but this doesn't explain why there is more loot spawned than required. I have not been able to reproduce it. so ya I will need the config and oxide/data/RaidableBases folder to figure out what's going on. thanks
you can zip it and DM me the link from dropbox or wherever
Okay. So the number of items is now correct for me. I put all the probabilities back to 1.0, and that seemed to fix that issue one way or another. Still getting duplicated base loot though which it sounds like you have a fix for.
I have 200 items with the probability set to 0.5 and it isn't spawning more than required. I went ahead and added check to how many items it can spawn though, but that won't fix the underlying issue. still need to find a way to reproduce this