Base loot priority

  "Always Spawn Base Loot Table": true isnt working for me, true false get both the same results

I Have 8 items in base_loot, 2 in difficulty_loot    (all are 1 min, 1max)     set to spawn 9 items

wether true or false, i seem to consistently get 7 or 8 base_loot items, and 1 or 2 diff_loot items
so the right amount of items,  but "Always Spawn Base Loot Table": true, or false didnt change results.

i tried..
8 items in base_loot, 8 in diff_loot    (all are 1 min, 1max)     items still set to spawn 9      "Always Spawn Base Loot Table": false
then i get 5 from base_loot and 4 from diff_loot

then setting "Always Spawn Base Loot Table": true
i get 5 from base_loot and 4 from diff_loot

results werent exactly the same each time. but most of the time they were 80/20 when i only had 2 diff_loot items.. and it was 50/50 when i bumped up to 8 diff_loot items

Merged post

gut feeling is noone else is complaining about loot..

Base_Loot\Easy.json
Difficulty_Loot\Easy.json
Profiles\easy.json
config\RaidableBases.json

Merged post

the whole reason i ive got loot split like this is so i can spawn mats and comps, and then just whatever else.. am i taking the right approach in general?

Merged post

started from scratch, only changed what i had to get a base going, same results. ill get back to it, but im stumped now, ill carry on with prevoius version for the start of wipe. cant beleive its a bug.. but ive whitled it down to bare minimums..

Merged post

i checked the same settings in 1.66 and it was solid, 1.71 is ignoring priority

from a clean install, i only changed the following

config\RaidableBases.json

"Scheduled Events": {
"Enabled": true,
"Every Min Seconds": 2.0,
"Every Max Seconds": 4.0,

profiles\EasyBase.json
"Amount Of Items To Spawn": 4,
"Always Spawn Base Loot Table": true

Base_Loot\EasyBase.json
[
{
"shortname":"attire.hide.boots",
"amount":1,
"skin":0,
"amountMin":1
},
{
"shortname":"attire.hide.helterneck",
"amount":1,
"skin":0,
"amountMin":1
},
{
"shortname":"attire.hide.pants",
"amount":1,
"skin":0,
"amountMin":1
}
]

Difficulty_Loot\Easy.json
[
{
"shortname":"ammo.grenadelauncher.smoke",
"amount":1,
"skin":0,
"amountMin":1
},
{
"shortname":"ammo.handmade.shell",
"amount":1,
"skin":0,
"amountMin":1
},
{
"shortname":"ammo.nailgun.nails",
"amount":1,
"skin":0,
"amountMin":1
}
]

I have a base with 5 empty boxes named EasyBase.json in data\copypaste

Results
1 from base, 3 from diff
2 from base, 2 from diff
2 from base, 2 from diff
2 from base, 2 from diff
2 from base, 2 from diff
1 from base, 3 from diff
3 from base, 1 from diff
2 from base, 2 from diff
2 from base, 2 from diff
1 from base, 3 from diff

i set "Always Spawn Base Loot Table": false

3 from base, 1 from diff
1 from base, 3 from diff
2 from base, 2 from diff
3 from base, 1 from diff
2 from base, 2 from diff
3 from base, 1 from diff
2 from base, 2 from diff
1 from base, 3 from diff
2 from base, 2 from diff
2 from base, 2 from diff

nivex: thanks! this is fixed in the next update