Bases spawning automatically that aren't in the profileNot An Issue

I've noticed that I keep seeing Expert and Nightmare bases being spawned. The problem is I didn't add any bases to the profiles for it to choose.  It seems to be choosing random bases from copy/paste.  I've since put a -1 after the expert and nightmare amount to be spawned and hope that does the trick but I did want to report this issue regardless.

it can't spawn a base that isn't in a profile 

I assure you that's what was happening.  I kept getting Expert and Nightmare icons on the map and random bases that I use for medium/hard.  I checked the profile for expert/nightmare to make sure none of my bases were listed in there somehow and they are not. 

post the profiles and the names of the files it spawned

also no idea what you're implying in regards to random bases for medium and hard

I'm saying that even though I haven't defined any bases for expert/nightmare it's doing it anyway and using copy/paste files that are medium and hard bases.  I'm not sure it's still doing it today I've been busy and might have missed it.

ok, now I just caught it doing something else wrong.  It just spawned a copy of a base I recently copied as mediummellonpopr1 and I did NOT add to the medium profile.  I wonder if I have some old files left behind from the previous incarnation of the plugin.

I double checked the medium profile, that base (mediummellonpopr1) is not listed anywhere in there.

{
  "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)": 1,
  "Additional Bases For This Difficulty": {
    "medium1": [{
        "Option": "stability",
        "Value": "false"
      },
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      }
    ],
    "medium2": [{
        "Option": "stability",
        "Value": "false"
      },
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      }
    ],
    "medium3": [{
        "Option": "stability",
        "Value": "false"
      },
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      }
    ],
    "medium4": [{
        "Option": "stability",
        "Value": "false"
      },
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      }
    ],
    "medium5": [{
        "Option": "stability",
        "Value": "false"
      },
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      }
    ]
  },
  "Paste Options": [{
      "Option": "stability",
      "Value": "false"
    },
    {
      "Option": "autoheight",
      "Value": "false"
    },
    {
      "Option": "height",
      "Value": "1.0"
    }
  ],
  "Arena Walls": {
    "Enabled": false,
    "Extra Stacks": 1,
    "Use Stone Walls": true,
    "Use Iced Walls": false,
    "Use Least Amount Of Walls": true,
    "Use UFO Walls": false,
    "Radius": 25.0
  },
  "NPC Levels": {
    "Level 1 - Play With Fire": {
      "Amount (0 = disabled)": 0,
      "Chance To Play": 0.5
    },
    "Level 2 - Final Death": false
  },
  "NPCs": {
    "Murderer Items": [
      "metal.facemask",
      "metal.plate.torso",
      "pants",
      "tactical.gloves",
      "boots.frog",
      "tshirt",
      "machete"
    ],
    "Scientist Items": [
      "hazmatsuit_scientist",
      "rifle.ak"
    ],
    "Murderer Kits": [
      "murderer_kit_1",
      "murderer_kit_2"
    ],
    "Scientist Kits": [
      "scientist_kit_1",
      "scientist_kit_2"
    ],
    "Random Names": [],
    "Amount To Spawn": 3,
    "Aggression Range": 70.0,
    "Despawn Inventory On Death": true,
    "Enabled": true,
    "Health For Murderers (100 min, 5000 max)": 150.0,
    "Health For Scientists (100 min, 5000 max)": 150.0,
    "Minimum Amount To Spawn": 1,
    "Use Dangerous Treasures NPCs": false,
    "Spawn Murderers And Scientists": true,
    "Scientist Weapon Accuracy (0 - 100)": 75.0,
    "Spawn Murderers": false,
    "Spawn Random Amount": false,
    "Spawn Scientists Only": false
  },
  "Rewards": {
    "Economics Money": 0.0,
    "ServerRewards Points": 0
  },
  "Change Building Material Tier To": {
    "Wooden": false,
    "Stone": false,
    "Metal": false,
    "HQM": false
  },
  "Loot (Empty List = Use Treasure Loot)": [],
  "Profile Enabled": true,
  "Add Code Lock To Unlocked Or KeyLocked Doors": true,
  "Close Open Doors With No Door Controller Installed": true,
  "Allow Base To Float Above Water": false,
  "Prevent Base To Float Above Water By Also Checking Surrounding Area (Do Not Use On Lower End Machines)": false,
  "Allow Duplicate Items": false,
  "Allow Players To Pickup Deployables": false,
  "Allow Players To Deploy A Cupboard": true,
  "Allow PVP": true,
  "Allow Friendly Fire (Teams)": true,
  "Amount Of Items To Spawn": 6,
  "Auto Turret Health": 1000.0,
  "Auto Turret Aim Cone": 5.0,
  "Auto Turret Sight Range": 30.0,
  "Flame Turret Health": 300.0,
  "Block Damage Outside Of The Dome To Players Inside": false,
  "Block Damage Outside Of The Dome To Bases Inside": false,
  "Divide Loot Into All Containers": true,
  "Drop Container Loot X Seconds After It Is Looted": 0.0,
  "Drop Container Loot Applies Only To Boxes And Cupboards": true,
  "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
  "Empty All Containers Before Spawning Loot": false,
  "Eject Corpses From Enemy Raids (Advanced Users Only)": true,
  "Eject Enemies From Purchased PVE Raids": false,
  "Eject Enemies From Purchased PVP Raids": false,
  "Eject Enemies From Locked PVE Raids": false,
  "Eject Enemies From Locked PVP Raids": false,
  "Equip Unequipped AutoTurret With": "rifle.ak",
  "Explosion Damage Modifier (0-999)": 100.0,
  "Force All Boxes To Have Same Skin": false,
  "Maximum Elevation Level": 2.5,
  "Protection Radius": 50.0,
  "Block Plugins Which Prevent Item Durability Loss": false,
  "Remove Equipped AutoTurret Weapon": false,
  "Require Cupboard Access To Loot": false,
  "Respawn Npc X Seconds After Death": 0.0,
  "Skip Treasure Loot And Use Loot In Base Only": false,
  "Use Loot Table Priority": false
}

list the plugins that you are using

Listing 73 plugins:
01 "Admin Panel" (1.4.5) by nivex (0.03s) - AdminPanel.cs
02 "Admin Radar" (5.0.9) by nivex (0.44s) - AdminRadar.cs
03 "Arena" (0.1.147) by k1lly0u (1.10s) - Arena.cs
04 "ArenaUI" (0.1.72) by k1lly0u (0.04s) - ArenaUI.cs
05 "ArenaStatistics" (0.1.54) by k1lly0u (0.09s) - ArenaStatistics.cs
06 "Arena Events" (0.1.75) by k1lly0u (0.09s) - ArenaEvents.cs
07 "ArenaLootSpawns" (0.1.4) by k1lly0u (0.47s) - ArenaLootSpawns.cs
08 "Auto Doors" (3.2.6) by Wulf/lukespragg/Arainrr (0.12s) - AutoDoors.cs
09 "Automated Events" (1.0.9) by k1lly0u/mspeedie/Arainrr (0.06s) - AutomatedEvents.cs
10 "Automatic Authorization" (1.2.4) by k1lly0u/Arainrr (0.06s) - AutomaticAuthorization.cs
11 "Backpacks" (3.3.0) by LaserHydra (0.15s) - Backpacks.cs
12 "Base Repair" (1.0.18) by MJSU (0.45s) - BaseRepair.cs
13 "BGrade" (1.1.3) by Ryan / Rustoria.co (0.00s) - BGrade.cs
14 "Blueprint Share" (1.1.7) by c_creep (0.00s) - BlueprintShare.cs
15 "Box Sorter Lite" (1.0.9) by haggbart (0.09s) - BoxSorterLite.cs
16 "Clans" (0.1.55) by k1lly0u (0.15s) - Clans.cs
17 "ConnectMessages" (1.1.9) by Spicy (0.03s) - ConnectMessages.cs
18 "Console Filter" (0.0.2) by Wulf (0.00s) - ConsoleFilter.cs
19 "Copy Paste" (4.1.27) by misticos (0.03s) - CopyPaste.cs
20 "Crafting Controller" (3.1.6) by Whispers88 (0.05s) - CraftingController.cs
21 "Dangerous Treasures" (2.1.4) by nivex (0.85s) - DangerousTreasures.cs
22 "Death Notes" (6.3.5) by LaserHydra (0.00s) - DeathNotes.cs
23 "DronePilot" (1.0.1) by k1lly0u (0.00s) - DronePilot.cs
24 "Furnace Splitter" (2.2.9) by FastBurst (0.05s) - FurnaceSplitter.cs
25 "Gathering Manager" (2.2.75) by Mughisi (0.22s) - GatherManager.cs
26 "Guarded Crate" (1.4.5) by Bazz3l (0.01s) - GuardedCrate.cs
27 "GUIAnnouncements" (2.0.3) by JoeSheep (0.47s) - GUIAnnouncements.cs
28 "HeliRefuel" (2.0.17) by k1lly0u (0.36s) - HeliRefuel.cs
29 "Image Library" (2.0.55) by Absolut & K1lly0u (0.18s) - ImageLibrary.cs
30 "Kits" (3.3.1) by Reneb (0.01s) - Kits.cs
31 "Magic Airdrop Panel" (1.0.1) by MJSU (0.09s) - MagicAirdropPanel.cs
32 "Magic Bradley Panel" (1.0.1) by MJSU (0.07s) - MagicBradleyPanel.cs
33 "Magic Cargo Ship Panel" (1.0.1) by MJSU (0.07s) - MagicCargoShipPanel.cs
34 "Magic Ch47 Panel" (1.0.1) by MJSU (0.07s) - MagicCh47Panel.cs
35 "Magic Clock Panel" (1.0.1) by MJSU (0.02s) - MagicClockPanel.cs
36 "Magic Dangerous Treasures Panel" (1.0.3) by MJSU (0.07s) - MagicDangerousTreasuresPanel.cs
37 "Magic Heli Panel" (1.0.2) by MJSU (0.06s) - MagicHeliPanel.cs
38 "Magic Loot" (1.0.2) by collect_vood & Norn (1.36s) - MagicLoot.cs
39 "Magic Panel" (1.0.6) by MJSU (0.05s) - MagicPanel.cs
40 "Magic Paratroopers Panel" (1.0.0) by MJSU (0.07s) - MagicParatroopersPanel.cs
41 "Magic Players Panel" (1.0.2) by MJSU (0.00s) - MagicPlayersPanel.cs
42 "Magic Sleepers Panel" (1.0.2) by MJSU (0.00s) - MagicSleepersPanel.cs
43 "MapNote Teleport" (2.1.1) by MON@H (0.00s) - MapNoteTeleport.cs
44 "Minicopter Seating" (1.1.5) by Bazz3l (0.07s) - MinicopterSeating.cs
45 "No Compound" (1.0.1) by Orange (0.49s) - NoCompound.cs
46 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs
47 "NTeleportation" (1.4.7) by nivex (0.24s) - NTeleportation.cs
48 "Paratroopers" (2.4.1) by FastBurst (0.21s) - Paratroopers.cs
49 "PilotEject" (3.0.10) by k1lly0u (0.07s) - PilotEject.cs
50 "PlaneCrash" (0.1.118) by k1lly0u (0.41s) - PlaneCrash.cs
51 "Playtime Tracker" (0.1.7) by k1lly0u (0.05s) - PlaytimeTracker.cs
52 "PrivateMessages" (1.1.11) by MisterPixie (0.00s) - PrivateMessages.cs
53 "Quick Smelt" (5.1.3) by Iv Misticos (0.53s) - QuickSmelt.cs
54 "RaceTrack" (0.2.4) by k1lly0u (12.74s) - RaceTrack.cs
55 "Raidable Bases" (1.6.6) by nivex (0.35s) - RaidableBases.cs
56 "RainOfFire" (0.2.52) by emu / k1lly0u (0.04s) - RainOfFire.cs
57 "Realistic Torch" (1.0.3) by Synvy (0.01s) - RealisticTorch.cs
58 "Remover Tool" (4.3.18) by Reneb/Fuji/Arainrr (0.04s) - RemoverTool.cs
59 "SAMSiteAuth" (2.3.3) by haggbart (0.00s) - SAMSiteAuth.cs
60 "ServerInfo" (0.5.4) by FastBurst (0.08s) - ServerInfo.cs
61 "Server Rewards" (0.4.73) by k1lly0u (0.38s) - ServerRewards.cs
62 "Sign Artist" (1.2.6) by Whispers88 (0.01s) - SignArtist.cs
63 "Spawn Mini" (2.8.3) by SpooksAU (0.02s) - SpawnMini.cs
64 "Spawns" (2.0.36) by Reneb / k1lly0u (0.06s) - Spawns.cs
65 "Stack Size Controller" (2.0.4) by Canopy Sheep (0.06s) - StackSizeController.cs
66 "Timed Execute" (0.7.4) by PaiN & misticos (0.01s) - TimedExecute.cs
67 "Trade" (1.2.42) by Calytic (0.00s) - Trade.cs
68 "Unlimited Elevators" (0.1.1) by k1lly0u (0.00s) - UnlimitedElevators.cs
69 "Update Notice" (1.2.0) by Psystec (0.00s) - UpdateNotice.cs
70 "Vanish" (1.3.8) by Whispers88 (0.01s) - Vanish.cs
71 "ZLevelsRemastered" (2.9.21) by Default (0.47s) - ZLevelsRemastered.cs
72 "Zone Manager" (3.0.18) by k1lly0u (1.06s) - ZoneManager.cs
73 LootBouncer - Failed to compile: LootBouncer.cs(217,91): error CS1061: Type `SpawnPointInstance' does not contain a definition for `parentSpawnGroup' and no extension method `parentSpawnGroup' of type `SpawnPointInstance' could be found. Are you missing an assembly reference?

I just don't understand how this is happening because it should not be possible. It must be another plugin causing this to happen... so I will add another check to prevent that specific case from happening

Yeah it's strange, I wonder if I have remments of the old version causing problems.  What files do I keep beyond the "Profiles" folder and the .cs file itself?

zip your config for raidablebases, and any backup configs it made. include oxide/data/RaidableBases as well

upload to dropbox.com and send me the link via DM. i will respond here instead of DM

hey Nivex I just wanted to let you know that I ended up deleting everything I could find that was related to the plugin.  I then tested some bases with copy/paste and found a few easy level ones that apparently became corrupt at some point.  I replaced those with new bases and tested the rest of them in each category.  I then re-installed the plugin and configured it.  It's been running for several days now and I'm starting to see a worlds better mix of bases, many that didn't spawn previously and I'm no longer seeing Expert or Nightmare events.  I THINK it's working properly now but I'll continue to monitor.  I appreciate you taking the time to look into this.

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