Scientist weapon accuracy setting not working

I'm trying to make the NPCs less accurate and do less damage. But no matter what i put the setting at it seems to stay the same. I've tried putting it at 1 and all the way to 100 and everything in between but they still are very accurate with their shooting. 

I've adjusted the patrol helicopter weapon accuracy using the built in rust command and it works fine for it.

I'm wondering if this feature is just not working at the moment or if i'm doing something wrong? Here is how my NPC settings are at the moment.

    "Random Names": [],
    "Amount To Spawn": 3,
    "Aggression Range": 70.0,
    "Despawn Inventory On Death": true,
    "Enabled": true,
    "Health For Murderers (100 min, 5000 max)": 150.0,
    "Health For Scientists (100 min, 5000 max)": 150.0,
    "Minimum Amount To Spawn": 1,
    "Use Dangerous Treasures NPCs": false,
    "Spawn Murderers And Scientists": true,
    "Scientist Weapon Accuracy (0 - 100)": 5.0,
    "Spawn Murderers": false,
    "Spawn Random Amount": false,
    "Spawn Scientists Only": true
  },​

no idea. I don't see an issue with the code but I have noticed it appears to not work properly at times. though there are specific times its intended to not work. such as when the player is flagged for zone hopping, or is using a minicopter or scrap heli

Ok. well thanks for repsonding. I'll keep messing with it. Nice job with the plugin btw, it's great!