Issues with lootSolved

Hi all,

Just wondering. Ive read all documentation and watched a Youtube video on how to setup RBE to functionally work. Its working fine and it does spawn bases but the loot is just terribe. I've used the Difficulty_Loot (hard) file to set up all the loot but not everything is getting in the chests. I'm placing empty chests in the raidable base.

Basically what we want is to set a defined preset of loot with a random amount. For example: max 5 C4's, but at least 2. Thats what we set up in the Our Difficulty_Loot\Hard conf (as a test) but the requested loot is not being spawned.

What did spawned:

- 20 Survey Charge
- 1 CCTV camera
- 1 Custom SMG
- 1 Assault Rifle
- 1 M92 Pistol
- 60x 5.56 Rifle Ammo

What, for example, did not?
- Pistol ammo
- Explosive rounds
- 2 C4's
- etc...


Our Difficulty_Loot\Hard conf:
[ { "shortname": "ammo.pistol", "amount": 40, "skin": 0, - Pastebin.com

Our Profiles\Hard Bases conf:
{ "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)": 2 - Pastebin.com

Our Config\RaidableBases conf:
{ "Settings": { "Raid Management": { "Eject Mounts": { " - Pastebin.com

Whats going on? Am I missing something? (Probably)

"Amount Of Items To Spawn": 6,

you only have it configured to spawn 6 items

So.

In the Difficulty_loot I've set the drop:

{
"shortname": "supply.signal",
"amount": 1,
"skin": 0,
"amountMin": 0
},

"Amount Of Items To Spawn": 60, (changed it recently to 40-50)
However, this drop does spawn 3 times in 1 single chest.

Also, what is the difference between Profiles\Hard Bases.json & Base_Loot\Hard Bases.json. Seems that they are both the same configs.

that's because you have set Allow Duplicate Items to true in the profile

one is for profiles and the other is for loot. they're not the same at all

nivex

that's because you have set Allow Duplicate Items to true in the profile

one is for profiles and the other is for loot. they're not the same at all

Thank you soo much. After a while reading the configs my head is banging lol :P Seems that I accidentally overwritten the baseloot json with the difficulty profile json somehow. Thank you Nivex! :) 

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