Inactivity timers not workingSolved

Any idea why one of my inactivity timers isn't working?

"Minutes Until Despawn After Looting (min: 1)": 15,    ----------   THIS WORKS
"Minutes Until Despawn After Inactive (0 = disabled)": 15,    -------- THIS DOES NOT
"Minutes Until Despawn After Inactive Resets When Damaged": false,

After everything is looted it despawns correctly.  But if someone starts it or leaves it, they don't despawn - they stay there until manually removed

fixed in the next update. set the option to true for now

or you can edit the cs file if you don't want to wait

if (IsDespawning || _config.Settings.Management.DespawnMinutesInactive <= 0 || !_config.Settings.Management.DespawnMinutesInactiveReset)​

replace with

if (IsDespawning || _config.Settings.Management.DespawnMinutesInactive <= 0 || !_config.Settings.Management.DespawnMinutesInactiveReset && despawnTime != 0)​

Your awesome Nivex, thank you.

Merged post

@nivex

i applied that fix, now it works but it doesn't detect if it's actively being raided. Meaning if someone is in the bubble and raising, it still despawns if it reaches that timer. 

yes, that's how it's supposed to work. if they don't raid it in time then they're SOL

this is why there's an option to extend the timer. it only extends when they're raiding

nivex

yes, that's how it's supposed to work. if they don't raid it in time then they're SOL

this is why there's an option to extend the timer. it only extends when they're raiding

I guess I didn't explain that well enough cause that's what I'm saying.... That's the issue, even if they're raiding the base it still goes away while they're inside the bubble.



Merged post

This might be why............ Minutes Until Despawn After Inactive Resets When Damaged": false

*facealm*

yep, I thought you set it false intentionally

Nope - I goofed.  Thanks Nivex.

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