Amount of items to spawn seems off
I have a issue with this settings, i set for example the value to 6 in my profile.

There are 5 items in one chest, and one stack charcoal and one stack metal fragments in the TC. So amount = 7 instead of 6?

Duplicate items deactivated, how is this setting in config working really? I dont understand.

Cheers,
And i have in my profil:
  "Loot (Empty List = Use Treasure Loot)": [
    {
      "shortname": "wood",
      "amount": 5000,
      "skin": 0,
      "amountMin": 2500
    },
    {
      "shortname": "stones",
      "amount": 5000,
      "skin": 0,
      "amountMin": 2500
    }
  ],​

 

But its not spawning as priority 1, i doenst even drop in my base.. so my base keeps decaying. I thought the settings in profile is rank 1 then difficulty then base loot in data/baseloot ?

Please help

Merged post

Ok and now loot completely broken, dont understand anything of it!
Ill oversend all pastebins..

Profile named "base001": https://pastebin.com/jv2Y4bwK
Difficulty loot: https://pastebin.com/GEqUt63D
Base loot: https://pastebin.com/aRTgsKPY
Normal config: https://pastebin.com/BadDaanG

Cheers,
Michael

Merged post

Console tell me:
04/12 17:41:32 | [Raidable Bases] Loaded 26 items from RaidableBases/Difficulty_Loot/Easy
04/12 17:41:32 | [Raidable Bases] Loaded 1 items from RaidableBases/Base_Loot/base001
04/12 17:41:32 | Loaded plugin Raidable Bases v1.5.5 by nivex​

First of all i have two items set to base_loot/base001 he only do 1? The other thing is i set 30 items to spawn, he spawn like  6. hee?

it could be 7 items because the base had items in the TC already.

it has no priority because you didn't enable it: 

"Use Loot Table Priority": false​

also decay is disabled completely since 1.5.3:

decayEntity.decay = null;​

what plugin are you using that handles decay?

you state duplicate items is deactivated, it's not. it's enabled

"Allow Duplicate Items": true,​

as for loot

04/12 17:41:32 | [Raidable Bases] Loaded 26 items from RaidableBases/Difficulty_Loot/Easy
04/12 17:41:32 | [Raidable Bases] Loaded 1 items from RaidableBases/Base_Loot/base001
04/12 17:41:32 | Loaded plugin Raidable Bases v1.5.5 by nivex​​

you have 1 item in Base_Loot base001. timed.explosive, shown here:

Base loot: https://pastebin.com/aRTgsKPY

fix these and then I can help you with the rest



Merged post

I used the files you provided and 20 items spawned. The boxes also had a random skin.

"Force All Boxes To Have Same Skin": true,​

set this false and each box will have a random skin

screenshots: https://imgur.com/a/OwcZ4Ue

I made everything you told me. But no changes.

  • Boxes have no skin (each)
  • No loot in boxes
  • Console say only loot loaded from baseloot/base001.json but base003 spawned out of profile base001, he have to load base003 in baseloot not base001 - i wanted to set an individual lootable for each paste up. base001, base002, base003 (each base shell have few INDIVIDUAL items to being spawned)
  • duplicate items was set to false (in last one what you gotten, i changed before i tested everything the duplicate item thing, but normally i have it by false)
  • i changed force all boxes to have same skin to false - nothing happening (you can see at images)
  • I wanna have for each easy base an loottable for easy like general items, each base which spawns must have like i wanna it to be: individual spawned items

05/12 12:46:58 | Unloaded plugin Raidable Bases v1.5.5 by nivex
05/12 12:46:58 | [Raidable Bases] Loaded 26 items from RaidableBases/Difficulty_Loot/Easy
05/12 12:46:58 | [Raidable Bases] Loaded 1 items from RaidableBases/Base_Loot/base001
05/12 12:46:58 | Loaded plugin Raidable Bases v1.5.5 by nivex
05/12 12:46:58 |
05/12 12:46:59 | [Steam Groups] Polling Steam group(s) to get member list
05/12 12:46:59 | [Steam Groups] Checking Steam group outrust, starting from page 1
05/12 12:46:59 | [Steam Groups] Found 4 member(s) in outrust to check
05/12 12:46:59 | [Steam Groups] Added 0 member(s) in outrust to queue
05/12 12:47:03 | [Raidable Bases] Grid initialization completed in 4 seconds and 427 milliseconds on a 1992 size map. 1114 locations are on the grid.
05/12 12:47:03 | [Copy Paste] You've successfully pasted the structure
05/12 12:47:06 | [Raidable Bases] base003 @ C4 : 3 items​

Images: https://imgur.com/a/o2mJAvl



Merged post

profile base001: (changed version like you told me)
https://pastebin.com/1GCARymj

baseloot in my ftp for each layout which can be pasted out from base001 profile:
base001: https://pastebin.com/wt8digaR
base002: https://pastebin.com/NEG3arVC
base003: https://pastebin.com/Pfz9ZeSA

raidable bases config:
https://pastebin.com/pzupbyRr

(added all config files for you..)
if base002 and base003 are in the base001 profile then base002 and base003 will spawn with base001's loot. that's why there's additional bases, because every additional base shares the same setting as the profile

1.5.51 is the newest version

ill try using the files again, but i see no issue atm
Did you go to profiles and set amount base items per base? if not it's "Amount Of Items To Spawn": 25000, i use 25k so it all fills up however its now no longer working like it should do to the last Plugin patch I'm having boxes half empty now and less loot even with allow dupe items 
Good evening, I will upload new version later and test again. I made know something like that:

created 3 profiles which looks same like base001. base002 and 03. I also made two more base loot files. Console gives no error and loads easy diff loot as well as all 3 base loot files.

i have set in base001 10 items, for base 002 15 items and for base003 20 items. Now something strange happened. Console tell me by spawning base002 only 11 items spawned or by creating base003 ~ 16 items spawned. I set the amount of spawned items in each profile, something not working here right. I don't understand. I made for everything a own profile cause I think that's the one and only way to set special loot for each up. That's what I wanted. Do you know something about the not correct spawned loot? And also the loot is only in tc the chests are empty. I mean how is this possible?
Mikebazz
Good evening, I will upload new version later and test again. I made know something like that:

created 3 profiles which looks same like base001. base002 and 03. I also made two more base loot files. Console gives no error and loads easy diff loot as well as all 3 base loot files.

i have set in base001 10 items, for base 002 15 items and for base003 20 items. Now something strange happened. Console tell me by spawning base002 only 11 items spawned or by creating base003 ~ 16 items spawned. I set the amount of spawned items in each profile, something not working here right. I don't understand. I made for everything a own profile cause I think that's the one and only way to set special loot for each up. That's what I wanted. Do you know something about the not correct spawned loot? And also the loot is only in tc the chests are empty. I mean how is this possible?

no it's working as intended resources count as items even . you need to up the item set the max in the base profile to like 1000 and test it trust me.


as for the wrong loot, I emptied my base_loot files so there blank then did default/difficulty and I get the right items/amount however this won't matter If you do not set the actual base items in Data/RaidableBases/Profiles and setting it to a high amount so they fill all boxes. you also need to allow duplicate items or yeah they'll look empty.


an example of my base   profile for nightmare.

{
  "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)": 4,
  "Additional Bases For This Difficulty": {},
  "Paste Options": [],
  "Arena Walls": {
    "Enabled": false,
    "Extra Stacks": 1,
    "Use Stone Walls": true,
    "Use Least Amount Of Walls": true,
    "Use UFO Walls": false,
    "Radius": 25.0
  },
  "NPC Levels": {
    "Level 1 - Play With Fire": {
      "Amount (0 = disabled)": 0,
      "Chance To Play": 0.5
    },
    "Level 2 - Final Death": false
  },
  "NPCs": {
    "Murderer Items": [
      "metal.facemask",
      "metal.plate.torso",
      "pants",
      "tactical.gloves",
      "boots.frog",
      "tshirt",
      "machete"
    ],
    "Scientist Items": [
      "hazmatsuit_scientist",
      "rifle.ak"
    ],
    "Murderer Kits": [
      "murderer_kit_1",
      "murderer_kit_2"
    ],
    "Scientist Kits": [
      "scientist_kit_1",
      "scientist_kit_2"
    ],
    "Random Names": [],
    "Amount To Spawn": 3,
    "Aggression Range": 70.0,
    "Despawn Inventory On Death": true,
    "Enabled": false,
    "Health For Murderers (100 min, 5000 max)": 150.0,
    "Health For Scientists (100 min, 5000 max)": 150.0,
    "Minimum Amount To Spawn": 1,
    "Use Dangerous Treasures NPCs": false,
    "Spawn Murderers And Scientists": true,
    "Scientist Weapon Accuracy (0 - 100)": 75.0,
    "Spawn Murderers": false,
    "Spawn Random Amount": false,
    "Spawn Scientists Only": false
  },
  "Rewards": {
    "Economics Money": 0.0,
    "ServerRewards Points": 0
  },
  "Change Building Material Tier To": {
    "Wooden": false,
    "Stone": false,
    "Metal": false,
    "HQM": false
  },
  "Loot (Empty List = Use Treasure Loot)": [],
  "Profile Enabled": true,
  "Add Code Lock To Unlocked Or KeyLocked Doors": true,
  "Close Open Doors With No Door Controller Installed": true,
  "Allow Base To Float Above Water": false,
  "Prevent Base To Float Above Water By Also Checking Surrounding Area (Do Not Use On Lower End Machines)": true,
  "Allow BuildRevert Ladders": true,
  "Allow Duplicate Items": true,
  "Allow Players To Pickup Deployables": true,
  "Allow Players To Deploy A Cupboard": true,
  "Allow PVP": true,
  "Allow Friendly Fire (Teams)": true,
  "Amount Of Items To Spawn": 25000,
  "Auto Turret Health": 1000.0,
  "Auto Turret Aim Cone": 5.0,
  "Auto Turret Sight Range": 30.0,
  "Flame Turret Health": 300.0,
  "Block Damage Outside Of The Dome To Players Inside": false,
  "Block Damage Outside Of The Dome To Bases Inside": false,
  "Divide Loot Into All Containers": true,
  "Drop Container Loot X Seconds After It Is Looted": 0.0,
  "Drop Container Loot Applies Only To Boxes And Cupboards": true,
  "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0,
  "Empty All Containers Before Spawning Loot": false,
  "Eject Corpses From Enemy Raids (Advanced Users Only)": true,
  "Eject Enemies From Purchased PVE Raids": false,
  "Eject Enemies From Purchased PVP Raids": false,
  "Eject Enemies From Locked PVE Raids": false,
  "Eject Enemies From Locked PVP Raids": false,
  "Equip Unequipped AutoTurret With": "rifle.ak",
  "Explosion Damage Modifier (0-999)": 100.0,
  "Force All Boxes To Have Same Skin": false,
  "Maximum Elevation Level": 2.5,
  "Protection Radius": 50.0,
  "Block Plugins Which Prevent Item Durability Loss": false,
  "Remove Equipped AutoTurret Weapon": false,
  "Require Cupboard Access To Loot": false,
  "Respawn Npc X Seconds After Death": 0.0,
  "Skip Treasure Loot And Use Loot In Base Only": false,
  "Use Loot Table Priority": false
}


look for

"Amount Of Items To Spawn": 
But the problem is I put in config for example 15 items to spawn. Console tell me 13 items spawned, where is the rest?

and why only tc have something in and my little chests are empty. If I count I have the amount console tells me, but not like I did set up 15.
Move Resources Into Tool Cupboard

set this false if you don't want items going into the cupboard. only resources are supposed to go in the TC but I have seen all kinds of random items get in there. I will just have to create a filter to only allow wood, stone, metal, and HQM to fix this

I do not recommend that you set amount of items to higher than what you actually need. if you have 5 boxes with 30 capacity in each then it should be set around 5*30 or 150. just keep in mind that items will go into the TC if it's enabled to do so

Mike, it looks like you've fixed it so items are spawning properly now. The only issue is the amount, which is a bug.

I will have to fix this bug where it isn't spawning the correct amount. I was not able to reproduce this bug myself, so just deal with it for now



Merged post

update: I've found the bug

Merged post

update: Fixed in 1.5.6
nivex
Move Resources Into Tool Cupboard

set this false if you don't want items going into the cupboard. only resources are supposed to go in the TC but I have seen all kinds of random items get in there. I will just have to create a filter to only allow wood, stone, metal, and HQM to fix this

I do not recommend that you set amount of items to higher than what you actually need. if you have 5 boxes with 30 capacity in each then it should be set around 5*30 or 150. just keep in mind that items will go into the TC if it's enabled to do so

Mike, it looks like you've fixed it so items are spawning properly now. The only issue is the amount, which is a bug.

I will have to fix this bug where it isn't spawning the correct amount. I was not able to reproduce this bug myself, so just deal with it for now



Merged post

update: I've found the bug

Merged post

update: Fixed in 1.5.6

should allow gunpowder and explosive tbh they are counted as resources.

"skull.human", "battery.small", "bone.fragments", "cctv.camera", "diesel_barrel", "can.beans.empty", "can.tuna.empty", "water.salt", "targeting.computer", "skull.wolf", "water"​


this is what i plan to exclude from

Move Resources Into Tool Cupboard​

and yes, they're all resources. weird for some, but i guess it makes sense

nivex
Move Resources Into Tool Cupboard

set this false if you don't want items going into the cupboard. only resources are supposed to go in the TC but I have seen all kinds of random items get in there. I will just have to create a filter to only allow wood, stone, metal, and HQM to fix this

I do not recommend that you set amount of items to higher than what you actually need. if you have 5 boxes with 30 capacity in each then it should be set around 5*30 or 150. just keep in mind that items will go into the TC if it's enabled to do so

Mike, it looks like you've fixed it so items are spawning properly now. The only issue is the amount, which is a bug.

I will have to fix this bug where it isn't spawning the correct amount. I was not able to reproduce this bug myself, so just deal with it for now



Merged post

update: I've found the bug

Merged post

update: Fixed in 1.5.6

I downloaded the newest patch, activated "allow duplicate items" (true) but if i count the loot which i have set - so 15 i have in config - i only get 12 out spawned. Not the correct amount which i have set in profile. Do i have to set duplicate items to true? I only want the correct number being spawned.

Console also says:

06/12 13:33:14 | [Copy Paste] You've successfully pasted the structure
06/12 13:33:17 | [Raidable Bases] level003 @ D2 : 12 items
06/12 13:33:29 | [Copy Paste] You've successfully pasted the structure
06/12 13:33:32 | [Raidable Bases] level002 @ C4 : 12 items
06/12 13:33:44 | [Raidable Bases] Next automated raid in 00h 28m 32s at 12/06/2020 

Can you help @nivex?

you need a large wooden box, or a coffin, in order to spawn more than 12 items in 1 box
nivex
you need a large wooden box, or a coffin, in order to spawn more than 12 items in 1 box

I will try that tomorrow.

In my base001 i have 1 small chest
in my base002 i have 2 small chests - console tells me 12 items for 2 chests? Also problem causing that no big chest is there?

Cheers Michael