Raidable bases destroying player basesSolved
How can I configure this to not let this happen?

It seems that if a rb dome overlaps a player structure that structure is deleted when the rb is removed.

What conditions prevent this? Does the rb not spawn near player placed structures, or tool chests, or what can players do to make sure they dont lose their base from a rb spawning near theirs?

Thanks, hoping I am just missing something in my testing before using this on a live server.
this should never happen. no clue how this happens considering I don't delete ANY player entities unless they were built inside of the raid after it spawns

raid bases should never spawn on or near a players base either unless configured wrong

post your config

Merged post

Protection Radius should be around 50, never less than 50, and never more than 100 unless on a custom island specific for raid bases
Player Cupboard Detection Radius should always be 25 more than Protection Radius, or 75 in this example
Nivex, you are spot on. It was as I suspected: I was missing/overlooking something while testing this out.

The cupboard + protection radius settings are exactly what I was needing to have seen. I will play around with it more to get more familiar with all the features it offers. This plugin is amazing, cant wait to see how it evolves.

Thanks for the quick informative response!
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