but you can not make it so that loot could be assigned a rarity? For example, I need some objects in the boxes to spawn always or almost always
Settings to change loot raritySolved
Use Loot Table Priority -> true
put the loot in the bases loot list
put the loot in the bases loot list
Hi there,
I am also playing with loot priority, and have couple of questions.
The loot I want to have priority must go in the line for the difficulty level: <Loot (Empty List = Use Treasure Loot)": [],>
And all other loot without priority should go in the line under the Treasure section: <Loot (Easy Difficulty)": [],>
Is this correct?
Another question I have regards how many loot items spawn, for my easy bases I have <"Amount Of Items To Spawn": 125,>
but it seems to only spawn somewhere between 66 and 100 items. I think this is because in my loot tables some items have
<"amountMin": 0> and when the mod goes through the loot table and randomly chooses the items some of them roll an
amount of 0, but it still considers it an item and counts it towards the 125 items to spawn. Just wondering if this is the correct
assumption?
I am also playing with loot priority, and have couple of questions.
The loot I want to have priority must go in the line for the difficulty level: <Loot (Empty List = Use Treasure Loot)": [],>
And all other loot without priority should go in the line under the Treasure section: <Loot (Easy Difficulty)": [],>
Is this correct?
Another question I have regards how many loot items spawn, for my easy bases I have <"Amount Of Items To Spawn": 125,>
but it seems to only spawn somewhere between 66 and 100 items. I think this is because in my loot tables some items have
<"amountMin": 0> and when the mod goes through the loot table and randomly chooses the items some of them roll an
amount of 0, but it still considers it an item and counts it towards the 125 items to spawn. Just wondering if this is the correct
assumption?
yes to both
Awesome, thank you very much and keep up the good work.
np thanks
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