When i adjust amout, and amountMin it ALWAYS gives the "amount" I even have instances where i adjust the amount from 60, down to 40, and it still drops a full 60
"Treasure": {
"Use Random Skins": false,
"Include Workshop Skins": false,
"Use Day Of Week Loot": false,
"Percent Minimum Loss": 0.0,
"Percent Increase When Using Day Of Week Loot": false,
"Day Of Week Loot Monday": [],
"Day Of Week Loot Tuesday": [],
"Day Of Week Loot Wednesday": [],
"Day Of Week Loot Thursday": [],
"Day Of Week Loot Friday": [],
"Day Of Week Loot Saturday": [],
"Day Of Week Loot Sunday": [],
"Percent Increase On Monday": 0.0,
"Percent Increase On Tuesday": 0.0,
"Percent Increase On Wednesday": 0.0,
"Percent Increase On Thursday": 0.0,
"Percent Increase On Friday": 0.0,
"Percent Increase On Saturday": 0.0,
"Percent Increase On Sunday": 0.0,
"Loot (Easy Difficulty)": [],
"Loot (Medium Difficulty)": [],
"Loot (Hard Difficulty)": [],
"Loot (Expert Difficulty)": [],
"Loot (Nightmare Difficulty)": [],
"Loot": [
{
"shortname": "ammo.pistol",
"amount": 40,
"skin": 0,
"amountMin": 10
},
{
"shortname": "ammo.pistol.fire",
"amount": 40,
"skin": 0,
"amountMin": 5
},
{
"shortname": "ammo.pistol.hv",
"amount": 40,
"skin": 0,
"amountMin": 10
},
{
"shortname": "ammo.rifle",
"amount": 60,
"skin": 0,
"amountMin": 10
},
{
"shortname": "ammo.rifle.explosive",
"amount": 20,
"skin": 0,
"amountMin": 1
},
{
"shortname": "ammo.rifle.hv",
"amount": 60,
"skin": 0,
"amountMin": 1
},
{
"shortname": "ammo.rifle.incendiary",
"amount": 30,
"skin": 0,
"amountMin": 1
},
{
"shortname": "ammo.shotgun",
"amount": 24,
"skin": 0,
"amountMin": 1
},
{
"shortname": "ammo.shotgun.slug",
"amount": 22,
"skin": 0,
"amountMin": 1
},
{
"shortname": "surveycharge",
"amount": 10,
"skin": 0,
"amountMin": 1
},
{
"shortname": "metal.refined",
"amount": 150,
"skin": 0,
"amountMin": 50
},
{
"shortname": "bucket.helmet",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "cctv.camera",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "coffeecan.helmet",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "explosive.timed",
"amount": 1,
"skin": 0,
"amountMin": 0
},
{
"shortname": "metal.facemask",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "metal.plate.torso",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "mining.quarry",
"amount": 1,
"skin": 0,
"amountMin": 0
},
{
"shortname": "pistol.m92",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "rifle.ak",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "rifle.bolt",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "rifle.lr300",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "smg.2",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "smg.mp5",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "smg.thompson",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "supply.signal",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "targeting.computer",
"amount": 1,
"skin": 0,
"amountMin": 1
},
{
"shortname": "wood",
"amount": 10000,
"skin": 0,
"amountMin": 1
}
]