Ability to divide loot into boxes unevenlySuggestion
It appears the functionality of "Divide Loot Into All Containers" if false results in all loot being placed into one box. If true, all boxes get the same amount of loot.

I was hoping to be able to unevenly distribute loot into each box so that some are empty, some have a couple of items and others are full. 

Maybe "Amount Of Items To Spawn" could be a min/max situation so that each box will vary. This will help create a much less automated machine-like feel to the loot as it's a bit unnatural to find all boxes with the same amount of items. This specifically is important for admins who are looking to have Raidable Bases create bases that simulate player bases.

"Amount Of Items To Spawn (min)": 25,
"Amount Of Items To Spawn (max)": 75,
I might add this as it seems to be a consistent problem with new users. Though it would also force duplicate items if disabled in config and the required amount of items to spawn is set higher than the amount of items configured.
nivex
I might add this as it seems to be a consistent problem with new users. Though it would also force duplicate items if disabled in config and the required amount of items to spawn is set higher than the amount of items configured.
That is true, but I guess it would be the same situation that exists now with "Amount Of Items To Spawn": 25

Maybe you could position the options right next to each other so they are easily linked?
  • "Allow Duplicate Items": true,
  • "Amount Of Items To Spawn (min)": 25,
  • "Amount Of Items To Spawn (max)": 75,
Maybe in the default config, have the loot setup include a list of all items available in Rust with some reasonable default item counts. This will solve a few issues for new users:
  1. It's much easier to remove items from the loot table than add them
  2. Whatever the default amount of items set to spawn it will always work initially since there will be far more items in the loot table than specified to spawn.