This is pretty specific, but if you're using that plugin as well, teammates who are added to cupboards automatically through AA won't be recognized in RaidProtection until RP is reloaded.
You can add a hook call in AA in the AuthToCupboard method to force it though, eg:
Before:
foreach (var friend in authList)
{
buildingPrivlidge.authorizedPlayers.Add(friend);
}
buildingPrivlidge.SendNetworkUpdate();
After:
After:
foreach (var friend in authList)
{
buildingPrivlidge.authorizedPlayers.Add(friend);
var bPlayer=BasePlayer.FindByID(friend.userid);
RaidProtection.Call("OnCupboardAuthorize", buildingPrivlidge, bPlayer);
}
buildingPrivlidge.SendNetworkUpdate();