Possible issue?Solved

Hi, Love the plugin!  Im having an issue where no mater how I configure my settings, and no mater what size building and level of protection; the plugin subrtracts 1 scrap from the TC every thirty seconds.  I am using the latest version and have tried your default  settings for PVE and both types of PVP.

I also have a question with the hourly cost.  Is it an ingame hour which is 2.5 min or is it a real hour of 60 min?

Hi, thanks for bringing this up, I'll definitely look into that issue deducting one scrap right away. Could you happen to post your config settings so that I can reproduce the exact issue?

Also to answer your second question, the 1 hour is based on real life hours (not in game), hope that clears it up!

This is my config settings.  I tested again this morning on three different buildings that are different sizes.  In all three buildings one scrap gets deducted every thirty seconds.

{
"General settings": {
"Currency item ID (if not using economics)": -932201673,
"Use economics balance (requires economics plugin)": false,
"Use reward points (requires server rewards plugin)": false
},
"Protection settings": {
"Protection levels": {
"0": {
"Online protection percentage (0-100)": 10,
"Offline protection percentage (0-100)": 100,
"Hourly building cost": 0.5,
"Hourly base cost": 40,
"Cost per damage": 0.1
},
"1": {
"Online protection percentage (0-100)": 10,
"Offline protection percentage (0-100)": 100,
"Hourly building cost": 0.25,
"Hourly base cost": 20,
"Cost per damage": 0.1
},
"2": {
"Online protection percentage (0-100)": 10,
"Offline protection percentage (0-100)": 100,
"Hourly building cost": 0.10,
"Hourly base cost": 10,
"Cost per damage": 0.1
}
},
"Delay after taking damage (seconds)": 10,
"Delay for offline protection (seconds)": 600,
"Protect buildings and deployables (true/false)": true,
"Protect players (true/false)": false,
"Protect vehicles and horses (true/false)": false,
"Protect traps and electronics (true/false)": false
},
"Cost settings": {
"Material cost multipliers": {
"twig": 1,
"wood": 1,
"stone": 1,
"metal": 1,
"armored": 1
},
"Default hourly building cost": 1,
"Default hourly base cost": 9.0,
"Default structure damage cost": 0.01
},
"Indicator settings": {
"Enabled": true,
"Persistent": false,
"Image url": "https://i.imgur.com/ue05FGg.png"
}
}

Thanks for reporting! The building size issue and the scrap amount should be fixed in v2.1.1 :)

For the scrap amount, it will no longer always deduct 1 scrap every 30 seconds, it will instead wait until the amount owed is >= 1 scrap, and then deduct it. Good find!

Awesome!  Thanks for looking after it so quickly  :)

No problem, please let me know if you find any other issues, I'd be happy to fix them!

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