The counter for the charges stops when a player goes offline. I tried both "2.6.CounterChargeDelayType": 0 and "2.6.CounterChargeDelayType": 1. But both require the player to be online and playing to reduce the timer. Am I doing something wrong? I have PlaytimeTracker installed.
{
  "1.RaidLimitOperationType": {
    "1.1.OperationType": 1,
    "1.2.ObjectOwnerIdentification": {
      "1.2.1.ObjectSearchDepth": -1,
      "1.2.2.ObjectSearchRange": 5
    },
    "1.3.ToolCupboardIdentification": {
      "1.3.1.ObjectSearchDepth": -1,
      "1.3.2.ObjectSearchRange": 5,
      "1.3.3.CheckToolCupboardInstanceID": true,
      "1.3.4.CheckAuthorizedPeoples": true
    }
  },
  "2.RaidLimitSettings": {
    "2.1.OneTimeMaximumRaidableHomeCount": 1,
    "2.2.NoobCantRaidSecond": 43200,
    "2.3.InitializeCounterOnMidnightTime": true,
    "2.4.MidnightTimeDetectionTimerInterval": 10,
    "2.5.CounterChargeDelay": 43200,
    "2.6.CounterChargeDelayType": 0,
    "2.7.CounterChargeType": 0
  },
  "3.UISettings": {
    "3.1.UIEnable": true,
    "3.2.UIUpdateInterval": 1,
    "3.3.UIPosition": {
      "3.3.1.AnchorMin": "0.28 0.025",
      "3.3.2.AnchorMax": "0.3392 0.06"
    }
  },
  "4.TeamSyncSettings": {
    "4.1.TeamCounterSync": true,
    "4.2.PreventTempDisband": true,
    "4.3.OldTeamSaveInterval": 600
  }
}​