The counter for the charges stops when a player goes offline. I tried both "2.6.CounterChargeDelayType": 0 and "2.6.CounterChargeDelayType": 1. But both require the player to be online and playing to reduce the timer. Am I doing something wrong? I have PlaytimeTracker installed.
{
"1.RaidLimitOperationType": {
"1.1.OperationType": 1,
"1.2.ObjectOwnerIdentification": {
"1.2.1.ObjectSearchDepth": -1,
"1.2.2.ObjectSearchRange": 5
},
"1.3.ToolCupboardIdentification": {
"1.3.1.ObjectSearchDepth": -1,
"1.3.2.ObjectSearchRange": 5,
"1.3.3.CheckToolCupboardInstanceID": true,
"1.3.4.CheckAuthorizedPeoples": true
}
},
"2.RaidLimitSettings": {
"2.1.OneTimeMaximumRaidableHomeCount": 1,
"2.2.NoobCantRaidSecond": 43200,
"2.3.InitializeCounterOnMidnightTime": true,
"2.4.MidnightTimeDetectionTimerInterval": 10,
"2.5.CounterChargeDelay": 43200,
"2.6.CounterChargeDelayType": 0,
"2.7.CounterChargeType": 0
},
"3.UISettings": {
"3.1.UIEnable": true,
"3.2.UIUpdateInterval": 1,
"3.3.UIPosition": {
"3.3.1.AnchorMin": "0.28 0.025",
"3.3.2.AnchorMax": "0.3392 0.06"
}
},
"4.TeamSyncSettings": {
"4.1.TeamCounterSync": true,
"4.2.PreventTempDisband": true,
"4.3.OldTeamSaveInterval": 600
}
}