Hi here,
My players losing 1 raid when they down the Attack Helicopter, someone have the same problem?
My players losing 1 raid when they down the Attack Helicopter, someone have the same problem?
noname
Even if the helicopter attacks the house, the helicopter is not a player and is not included in the search.
What you say is commercially impossible. I want you to run a test.
I know because I've been running a server for a long time, and what users say is often wrong because they don't consider how the system works.
Humm ok, but in RaidLimitPlayerData, we have their steamid in RaidTargets
"76561198263232XXX": {
"Id": "76561198263232XXX",
"Name": "Oskar Schindler",
"RaidCountItems": [
{
"RaidTargets": [
76561198436040168,
76561198263232XXX
],
"TCInstanceIDs": []
}
],
"Playtime": "00:00:00",
"CanRaidPlaytimeTracker": true,
"CanRaid": false
}Look at the above comments.Chokitu
Same happened to me, @noname
This thread has been discussed on several topics. What are you talking about?deicide77
So no way to work around this? It's also happening to my players
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 123ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 125ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 112ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 123ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 122ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 124ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 137ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 125ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 119ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 123ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took average 9883ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 115ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 117ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 127ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 124ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 123ms
Calling 'OnEntityTakeDamage' on 'RaidLimit v2.1.1' took 122msI'm on the most powerfull VDS you can get at Pingperfect.com... it can handle a punch but this is too much apparently.
My config is this:
{
"1.RaidLimitOperationType": {
"1.1.OperationType": 0,
"1.2.ObjectOwnerIdentification": {
"1.2.1.ObjectSearchDepth": -1,
"1.2.2.ObjectSearchRange": 5
},
"1.3.ToolCupboardIdentification": {
"1.3.1.ObjectSearchDepth": -1,
"1.3.2.ObjectSearchRange": 5,
"1.3.3.CheckToolCupboardInstanceID": true,
"1.3.4.CheckAuthorizedPeoples": true
}
},
"2.RaidLimitSettings": {
"2.1.OneTimeMaximumRaidableHomeCount": 2,
"2.2.NoobCantRaidSecond": 10800,
"2.3.InitializeCounterOnMidnightTime": true,
"2.4.MidnightTimeDetectionTimerInterval": 10,
"2.5.CounterChargeDelay": 0,
"2.6.CounterChargeDelayType": 0,
"2.7.CounterChargeType": 0
},
"3.UISettings": {
"3.1.UIEnable": true,
"3.2.UIUpdateInterval": 3,
"3.3.UIPosition": {
"3.3.1.AnchorMin": "0.28 0.025",
"3.3.2.AnchorMax": "0.3392 0.06"
}
},
"4.TeamSyncSettings": {
"4.1.TeamCounterSync": true,
"4.2.PreventTempDisband": true,
"4.3.OldTeamSaveInterval": 600
}
}I've switched back to Operation type 0, will test if HeliControl still removes raid counts.
Merged post