I dont understand what i missed, nothing spawn :/
(server restart after config)
"| Calling 'OnServerInitialized' on 'RadtownAnimals v0.2.82' took 372ms"
config :
{
Respawn = 900,
Spread = 90,
Total = 50
},
Zone = new ConfigData.Zones
{
Airfield = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 3,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 4
},
Enabled = true
},
Dome = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 0,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 3
},
Enabled = true
},
GasStation = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 0,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 0
},
Enabled = false
},
Junkyard = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 2,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 4
},
Enabled = true
},
LargeHarbor = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 2,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 2
},
Enabled = true
},
Lighthouse = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 0,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 0
},
Enabled = false
},
Powerplant = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 3,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 3
},
Enabled = true
},
Quarry_HQM = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 0,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 0
},
Enabled = false
},
Quarry_Stone = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 0,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 0
},
Enabled = false
},
Quarry_Sulfur = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 0,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 0
},
Enabled = false
},
Radtown = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 0,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 0
},
Enabled = false
},
RocketFactory = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 4,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 4
},
Enabled = true
},
Satellite = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 1,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 2
},
Enabled = true
},
SmallHarbor = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 1,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 2
},
Enabled = true
},
Supermarket = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 0,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 0
},
Enabled = false
},
Trainyard = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 3,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 3
},
Enabled = true
},
Tunnels = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 0,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 0
},
Enabled = false
},
Warehouse = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 0,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 0
},
Enabled = false
},
WaterTreatment = new ConfigData.Zones.MonumentSettings
{
Counts = new ConfigData.Zones.MonumentSettings.AnimalCounts
{
Bears = 0,
Boars = 0,
Chickens = 0,
Horses = 0,
Murderers = 2,
Scientists = 0,
Stags = 0,
Wolfs = 0,
Zombies = 2
},
Enabled = true
}
},