When I reload the plugin for some reason the first time owrks but when reload the plugin again it crashes the server.
First reload
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Timed Execute] ran CMD: o.reload DiscordAuth
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Timed Execute] ran CMD: weather.load clear
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Saved 41,682 ents, cache(0.04), write(0.02), disk(0.01).
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Saving complete
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
o.reload QuickSmelt
QuickSmelt was compiled successfully in 2439ms
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'Unload' on 'QuickSmelt v5.1.3' took 196ms
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Quick Smelt v5.1.3 by Iv Misticos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/data-0x5602dbe628a0.so
Calling 'OnServerInitialized' on 'QuickSmelt v5.1.3' took 202ms
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Quick Smelt v5.1.3 by Iv Misticos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Second Reload
Calling 'Unload' on 'QuickSmelt v5.1.3' took 193ms
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Quick Smelt v5.1.3 by Iv Misticos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught fatal signal - signo:11 code:2 errno:0 addr:0x7f60202ed3b8
Obtained 4 stack frames.
#0 0x007f601dd5a980 in funlockfile
#1 0x007f60202ed3b8 in (Unknown)
#2 0x007f601f0121cd in Object_CUSTOM_FindObjectsOfType(ScriptingBackendNativeObjectPtrOpaque*)
#3 0x00000000000053 in (Unknown)
container@pterodactyl~ Server marked as offline...
[Pterodactyl Daemon]: ---------- Detected server process in a crashed state! ----------
Reloading crashes server
and it's only this plugin doing that? have you talked to your host about it?
I havent. Should I see if they can fix the issue aswell?
well I asked 2 questions. Is it only this one plugin doing it?
Make sure to set
"PluginWatchers": false,In your oxide.config.json file to avoid crashing when reloading plugins.