BBQ burning all food types, campfire never burnsSolved

I have attached my current config file. Seeking help. No food burns in a camp fire, but burns all foods in the bbq....i'm baffled. I've double checked all shortnames etc. Any help is appreciated. Thanks!

{
  "Permission": "quicksmelt.use",
  "Use Permission": false,
  "Speed Multipliers": {
    "furnace": 2.0,
    "small.oil.refinery": 2.0,
    "furnace.large": 2.0,
    "campfire": 2.0,
    "bbq": 2.0
  },
  "Fuel Usage Speed Multipliers": {
    "furnace": 1,
    "small.oil.refinery": 1,
    "furnace.large": 1,
    "campfire": 1,
    "bbq": 1
  },

  "Fuel Usage Multipliers": {
    "furnace": 1,
    "small.oil.refinery": 1,
    "furnace.large": 1,
    "campfire": 1,
    "bbq": 1
  },
  "Output Multipliers": {
    "furnace": {
      "charcoal": 1.0,
      "metal.fragments": 1.0,
      "sulfur": 1.0,
      "metal.refined": 1.0
    },
    "small.oil.refinery": {
      "lowgradefuel": 1.0
    },
    "furnace.large": {
      "charcoal": 1.0,
      "metal.fragments": 1.0,
      "sulfur": 1.0,
      "metal.refined": 1.0
    }
  },
  "Whitelist": {
    "furnace": [
      "metal.ore",
      "sulfur.ore",
      "hq.metal.ore"
    ],
    "furnace.large": [
      "metal.ore",
      "sulfur.ore",
      "hq.metal.ore"
    ],
    "small.oil.refinery": [
      "lowgradefuel"
    ],
    "campfire": [
      "deermeat.raw",
      "chicken.raw",
      "humanmeat.raw",
      "fish.raw",
      "bearmeat",
      "wolfmeat.raw",
      "meat.pork.raw"
    ],
    "bbq": [
      "deermeat.raw",
      "chicken.raw",
      "humanmeat.raw",
      "fish.raw",
      "bearmeat",
      "wolfmeat.raw",
      "meat.pork.raw"
    ]
  },
  "Blacklist": {
    "furnace": [
      "deermeat.cooked",
      "chicken.cooked",
      "humanmeat.cooked",
      "fish.cooked",
      "bearmeat.cooked",
      "wolfmeat.cooked",
      "meat.pork.cooked"
    ],
    "furnace.large": [
      "deermeat.cooked",
      "chicken.cooked",
      "humanmeat.cooked",
      "fish.cooked",
      "bearmeat.cooked",
      "wolfmeat.cooked",
      "meat.pork.cooked"
    ],
    "campfire": [
      "deermeat.cooked",
      "chicken.cooked",
      "humanmeat.cooked",
      "fish.cooked",
      "bearmeat.cooked",
      "wolfmeat.cooked",
      "meat.pork.cooked"
    ],
    "bbq": [
      "deermeat.cooked",
      "chicken.cooked",
      "humanmeat.cooked",
      "fish.cooked",
      "bearmeat.cooked",
      "wolfmeat.cooked",
      "meat.pork.cooked"
    ]
  },
  "Smelting Frequencies (Smelt items every N smelting ticks)": {
    "global": 1,
    "furnace.shortname": 1
  },
  "Debug": false
}
Figured out bbq needed to be bbq.deployed across the board. So far so good, good working config file for a 5x ish server.

{
  "Permission": "quicksmelt.use",
  "Use Permission": false,
  "Speed Multipliers": {
    "furnace": 2.0,
    "small.oil.refinery": 2.0,
    "furnace.large": 2.0,
    "campfire": 2.0,
    "bbq.deployed": 2.0
  },
  "Fuel Usage Speed Multipliers": {
    "furnace": 1,
    "small.oil.refinery": 1,
    "furnace.large": 1,
    "campfire": 1,
    "bbq.deployed": 1
  },

  "Fuel Usage Multipliers": {
    "furnace": 1,
    "small.oil.refinery": 1,
    "furnace.large": 1,
    "campfire": 1,
    "bbq.deployed": 1
  },
  "Output Multipliers": {
    "furnace": {
      "charcoal": 1.0,
      "metal.fragments": 1.0,
      "sulfur": 1.0,
      "metal.refined": 1.0
    },
    "small.oil.refinery": {
      "lowgradefuel": 1.0
    },
    "furnace.large": {
      "charcoal": 1.0,
      "metal.fragments": 1.0,
      "sulfur": 1.0,
      "metal.refined": 1.0
    }
  },
  "Whitelist": {
    "furnace": [
      "metal.ore",
      "sulfur.ore",
      "hq.metal.ore"
    ],
    "furnace.large": [
      "metal.ore",
      "sulfur.ore",
      "hq.metal.ore"
    ],
    "small.oil.refinery": [
      "lowgradefuel"
    ],
    "campfire": [
      "deermeat.raw",
      "chicken.raw",
      "humanmeat.raw",
      "fish.raw",
      "bearmeat",
      "wolfmeat.raw",
      "meat.pork.raw"
    ],
    "bbq.deployed": [
      "deermeat.raw",
      "chicken.raw",
      "humanmeat.raw",
      "fish.raw",
      "bearmeat",
      "wolfmeat.raw",
      "meat.pork.raw"
    ]
  },
  "Blacklist": {
    "furnace": [
      "deermeat.cooked",
      "chicken.cooked",
      "humanmeat.cooked",
      "fish.cooked",
      "bearmeat.cooked",
      "wolfmeat.cooked",
      "meat.pork.cooked"
    ],
    "furnace.large": [
      "deermeat.cooked",
      "chicken.cooked",
      "humanmeat.cooked",
      "fish.cooked",
      "bearmeat.cooked",
      "wolfmeat.cooked",
      "meat.pork.cooked"
    ],
    "campfire": [
      "deermeat.cooked",
      "chicken.cooked",
      "humanmeat.cooked",
      "fish.cooked",
      "bearmeat.cooked",
      "wolfmeat.cooked",
      "meat.pork.cooked"
    ],
    "bbq.deployed": [
      "deermeat.cooked",
      "chicken.cooked",
      "humanmeat.cooked",
      "fish.cooked",
      "bearmeat.cooked",
      "wolfmeat.cooked",
      "meat.pork.cooked"
    ]
  },
  "Smelting Frequencies (Smelt items every N smelting ticks)": {
    "global": 1,
    "furnace.shortname": 1
  },
  "Debug": false
}​
horizongaming
Figured out bbq needed to be bbq.deployed across the board. So far so good, good working config file for a 5x ish server.

Hey man what about Cursed Cauldron and Stone Firepit? I tried their short names with and without .deployed and still burning the food in it immediately

EDIT : Nevermind, figured out I gotta use the prefabs of those, like the bbq, not the short names

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