For some reason, even trying to set speed to 1 for them, campfire and bbq burn 1 item of all meats being cooked for each update cycle.
Quick Smelt burning meat
Use blacklist to prevent burning.
I blacklisted it and they totally stop cooking all together. I used the one in outpost to check didn't spawn one in though...IDK if they have a different name or not.
Am I doing something wrong?
"Blacklist": {
"global": [
"item.shortname"
],
"bbq": [
"bearmeat",
"deermeat.raw",
"horsemeat.raw",
"humanmeat.raw",
"meat.boar",
"wolfmeat.raw",
"humanmeat.spoiled",
"wolfmeat.spoiled",
"bearmeat.cooked",
"deermeat.cooked",
"horsemeat.cooked",
"humanmeat.cooked",
"meat.pork.cooked",
"wolfmeat.cooked",
"chicken.cooked",
"fish.cooked"
],
"campfire": [
"bearmeat",
"deermeat.raw",
"horsemeat.raw",
"humanmeat.raw",
"meat.boar",
"wolfmeat.raw",
"humanmeat.spoiled",
"wolfmeat.spoiled",
"bearmeat.cooked",
"deermeat.cooked",
"horsemeat.cooked",
"humanmeat.cooked",
"meat.pork.cooked",
"wolfmeat.cooked",
"chicken.cooked",
"fish.cooked"
],
"skull_fire_pit": [
"bearmeat",
"deermeat.raw",
"horsemeat.raw",
"humanmeat.raw",
"meat.boar",
"wolfmeat.raw",
"humanmeat.spoiled",
"wolfmeat.spoiled",
"bearmeat.cooked",
"deermeat.cooked",
"horsemeat.cooked",
"humanmeat.cooked",
"meat.pork.cooked",
"wolfmeat.cooked",
"chicken.cooked",
"fish.cooked"
]
}, What happened? I guess BBQ shortname is incorrect tho
It will cook all but 1 piece of meat placed in of all the slots, normally. The 1 piece bypasses cooked and instantly burns.
The shortname is "bbq.deployed" and not just "bbq"
I fixed it and it still burns.
Send me your config file because mine is working
I had to add cooked food so it wouldn't burn instantly
{
"Permission": "quicksmelt.use",
"Use Permission": false,
"Speed Multipliers": {
"global": 1.0,
"campfire": 1.0,
"bbq": 1.0
},
"Fuel Usage Speed Multipliers": {
"global": 1.0,
"furnace": 2.0,
"furnace.large": 2.0,
"small.oil.refinery": 2.0,
"mining.quarry": 2.0,
"mining.pumpjack": 2.0,
},
"Fuel Usage Multipliers": {
"global": 1,
"furnace.shortname": 1
},
"Output Multipliers": {
"global": {
"global": 1.0,
}
},
"Whitelist": {
"global": [
"item.shortname"
],
"furnace.shortname": [
"item.shortname"
]
},
"Blacklist": {
"global": [
"deermeat.cooked",
"horsemeat.cooked",
"humanmeat.cooked",
"meat.pork.cooked",
"wolfmeat.cooked",
"chicken.cooked",
"fish.cooked"
],
"bbq.deployed": [
"bearmeat.cooked",
"deermeat.cooked",
"horsemeat.cooked",
"humanmeat.cooked",
"meat.pork.cooked",
"wolfmeat.cooked",
"chicken.cooked",
"fish.cooked"
],
"campfire": [
"humanmeat.spoiled",
"wolfmeat.spoiled",
"bearmeat.cooked",
"deermeat.cooked",
"horsemeat.cooked",
"humanmeat.cooked",
"meat.pork.cooked",
"wolfmeat.cooked",
"chicken.cooked",
"fish.cooked"
],
"skull_fire_pit": [
"bearmeat.cooked",
"deermeat.cooked",
"horsemeat.cooked",
"humanmeat.cooked",
"meat.pork.cooked",
"wolfmeat.cooked",
"chicken.cooked",
"fish.cooked"
]
},
"Smelting Frequencies (Smelt items every N smelting ticks)": {
"global": 1,
"furnace.shortname": 1
},
"Debug": false
} gimmilfactoryI had to add cooked food so it wouldn't burn instantly
{ "Permission": "quicksmelt.use", "Use Permission": false, "Speed Multipliers": { "global": 1.0, "campfire": 1.0, "bbq": 1.0 }, "Fuel Usage Speed Multipliers": { "global": 1.0, "furnace": 2.0, "furnace.large": 2.0, "small.oil.refinery": 2.0, "mining.quarry": 2.0, "mining.pumpjack": 2.0, }, "Fuel Usage Multipliers": { "global": 1, "furnace.shortname": 1 }, "Output Multipliers": { "global": { "global": 1.0, } }, "Whitelist": { "global": [ "item.shortname" ], "furnace.shortname": [ "item.shortname" ] }, "Blacklist": { "global": [ "deermeat.cooked", "horsemeat.cooked", "humanmeat.cooked", "meat.pork.cooked", "wolfmeat.cooked", "chicken.cooked", "fish.cooked" ], "bbq.deployed": [ "bearmeat.cooked", "deermeat.cooked", "horsemeat.cooked", "humanmeat.cooked", "meat.pork.cooked", "wolfmeat.cooked", "chicken.cooked", "fish.cooked" ], "campfire": [ "humanmeat.spoiled", "wolfmeat.spoiled", "bearmeat.cooked", "deermeat.cooked", "horsemeat.cooked", "humanmeat.cooked", "meat.pork.cooked", "wolfmeat.cooked", "chicken.cooked", "fish.cooked" ], "skull_fire_pit": [ "bearmeat.cooked", "deermeat.cooked", "horsemeat.cooked", "humanmeat.cooked", "meat.pork.cooked", "wolfmeat.cooked", "chicken.cooked", "fish.cooked" ] }, "Smelting Frequencies (Smelt items every N smelting ticks)": { "global": 1, "furnace.shortname": 1 }, "Debug": false }
This is my config, Make sure that if you use the Plugin StackSizeController to make your Cooked items higher or else you're still going to have the same issue of it stopping. Change the smelting values to your server needs.
{
"Permission": "quicksmelt.use",
"Use Permission": false,
"Speed Multipliers": {
"furnace": 1000.0,
"small.oil.refinery": 1000.0,
"furnace.large": 1000.0,
"campfire": 100.0,
"bbq.deployed": 100.0
},
"Fuel Usage Speed Multipliers": {
"furnace": 5.0
},
"Fuel Usage Multipliers": {
"furnace": 1,
"small.oil.refinery": 1,
"furnace.large": 1,
"campfire": 1,
"bbq.deployed": 1
},
"Output Multipliers": {
"furnace": {
"charcoal": 1.0,
"metal.fragments": 3.0,
"sulfur": 1.5,
"metal.refined": 4.0
},
"small.oil.refinery": {
"lowgradefuel": 1.0
},
"furnace.large": {
"charcoal": 1.0,
"metal.fragments": 3.0,
"sulfur": 1.5,
"metal.refined": 4.0
}
},
"Whitelist": {
"furnace": [
"metal.ore",
"sulfur.ore",
"hq.metal.ore"
],
"furnace.large": [
"metal.ore",
"sulfur.ore",
"hq.metal.ore"
],
"small.oil.refinery": [
"lowgradefuel"
],
"campfire": [
"deermeat.raw",
"chicken.raw",
"humanmeat.raw",
"fish.raw",
"bearmeat",
"wolfmeat.raw",
"meat.pork.raw"
],
"bbq.deployed": [
"deermeat.raw",
"chicken.raw",
"humanmeat.raw",
"fish.raw",
"bearmeat",
"wolfmeat.raw",
"meat.pork.raw"
]
},
"Blacklist": {
"furnace": [
"deermeat.cooked",
"chicken.cooked",
"humanmeat.cooked",
"fish.cooked",
"bearmeat.cooked",
"wolfmeat.cooked",
"meat.pork.cooked"
],
"furnace.large": [
"deermeat.cooked",
"chicken.cooked",
"humanmeat.cooked",
"fish.cooked",
"bearmeat.cooked",
"wolfmeat.cooked",
"meat.pork.cooked"
],
"campfire": [
"deermeat.cooked",
"chicken.cooked",
"humanmeat.cooked",
"fish.cooked",
"bearmeat.cooked",
"wolfmeat.cooked",
"meat.pork.cooked"
],
"bbq.deployed": [
"deermeat.cooked",
"chicken.cooked",
"humanmeat.cooked",
"fish.cooked",
"bearmeat.cooked",
"wolfmeat.cooked",
"meat.pork.cooked"
]
},
"Smelting Frequencies (Smelt items every N smelting ticks)": {
"global": 1,
"furnace.shortname": 1
},
"Debug": false
}Merged post
Forgot to add horsemeat.cooked int he config!
Nooope still burning items.
Just add input items into blacklist for the needed furnace and make sure furnace shortname.is correct or it's global
I have and they still burn.misticos
Just add input items into blacklist for the needed furnace and make sure furnace shortname.is correct or it's global
Could you please append your configuration using pastebin or any other similar service?
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