Various ideas for questsSuggestion
Good afternoon. 

Today, I wanted to share my ideas to improve the plugin its goal to make the quests plugin even more fun and playable. Some of them might be already requested while others might be new once's. I have been talking with my community as they love the plugin and would like to see more of it. I hope you like them and that you appreciate the time we spent to create these ideas. Some of them are familiar ideas from other games while some can also be completely new. 

level difficulty

Quests are now made in 4 kinds of categories. It would be awesome if we also could group quests in ''small, medium, large and huge'' as well. With this, admins have a better overview of certain quests and will be finding the quest a bit easier if you would have a 100+ quests in your list if you would need to change or edit something.

Dailies


Who doenst love them, daily quests. Bring xx NPC down or kill a total of 20 animals. Everything could be possible. Quests could be automatically been generated or self-made versions from the small category to provide every day something new for your players. 

Weeklies

The same idea as with dailies, but weeklies are generated with a higher risk and amount of needed items to let the user work a bit for their rewards. Quests can also be randomly picked from the medium or large cat. 

Achievements

During players their online adventure, they collect wood, smashing barrels into pieces and trying to steal the loot from hackable crates for example. All these scores are tracked down. Once the player reached a certain amount of barrels destroyed, for example, the player gets an additional reward. ( economics or RP ) 

custom loot injection

Once you created a quest with searching for a certain item, the item can be an existing object, but with a certain skin to provide the player the information that the item is only for quest related purposes. For example, a logo of the server owner could be added on it or just a random skin from the workshop. 

Altering game objects ( prefabs ) 

Altering game objects, instead of using human NPC, you can spawn in a copy of the standing NPC's at the outpost on a location of your choice and making it into a store ( RP points store for example ), bank ( bank plugin ) or delivery quest related purposes. This saves us time and a lot of unneeded hassle with other plugins. 

Progress quests

Progress quests are self-made quests with simple small things like doing a certain command or learning them how to create items. A bit like how it goes with the achievements on steam, but with more care and options for explanations. Adding certain arrows on the screen on what the hud means, what the map is and what it does till showing how to create their items. 
I agree that some of these ideas could be useful.