Error while compiling Quests: AFTER Oktober Update !!! Help ! Please !

After Oktober Update Mod not working

Error while compiling Quests: 'ItemCraftTask' does not contain a definition for 'owner' and no accessible extension method 'owner' accepting a first argument of type 'ItemCraftTask' could be found (are you missing a using directive or an assembly reference?) | Line: 410, Pos: 31

Thnks for Help
@ DRT M4nStop

Oh i see it to late !

change :
in Line 984
if (player.inventory.AllItems().Count() >= 30)
to
if (player.inventory.containerMain.itemList.Count >= 30)

Thanks @ LAWNMOOR

Merged post

No Not Funktion

| Error while compiling Quests: 'ItemCraftTask' does not contain a definition for 'owner' and no accessible extension method 'owner' accepting a first argument of type 'ItemCraftTask' could be found (are you missing a using directive or an assembly reference?) | Line: 410, Pos: 31



Merged post

I have fix it with :
Line 408
Find :
void OnItemCraftFinished(ItemCraftTask task, Item item, ItemCrafter itemCrafter)
{
    var player = itemCrafter.owner;
    if (player != null)
        if (hasQuests(player.userID) && isQuestItem(player.userID, item.info.shortname, QuestType.Craft))
            ProcessProgress(player, QuestType.Craft, item.info.shortname, item.amount);
}​
and replace it with this

void OnItemCraftFinished(ItemCraftTask task, Item item, ItemCrafter itemCrafter)
{
    var player = itemCrafter.owner;
    if (player != null)
        if (hasQuests(player.userID) && isQuestItem(player.userID, item.info.shortname, QuestType.Craft))
            ProcessProgress(player, QuestType.Craft, item.info.shortname, item.amount);
}​

Work for me !
I hope I was able to help
[DRT] M4nStop



Merged post

Sorry Search this
void OnItemCraftFinished(ItemCraftTask task, Item item)
{
var player = task.owner;
if (player != null)
if (hasQuests(player.userID) && isQuestItem(player.userID, item.info.shortname, QuestType.Craft))
ProcessProgress(player, QuestType.Craft, item.info.shortname, item.amount);
}
And replace ;)

This fix isn't working for me. :( 

GZ7FJXor5Vz5uvu.jpg Teslin

This fix isn't working for me. :( 

I made the two updates listed above and changed
if (player.inventory.AllItems().Count() >= 30)
to
if (player.inventory.containerMain.itemList.Count >= 30)