"Collected" counter from Gather and Loot Quests did not work properly
Hey,
Today I realized that the questcounter in combination with the plugins UGather & ZLevelsRemastered is not working properly.
I try to make a Gather Quest and a Loot Quest. If i unload both Plugins the Loot Quest is working but the Gather Quest isn't working in all cases.
In the case i reload UGather Loot is working but the collected counter only count the stones without UGather (i dont know how to describe it better)
If i reload ZLevels the counter counts the same amount of stones.

i hope someone can help.

edit: the displayed percentage did not work too
Idk if it helps you, I do know that even using zlevels the gather rate registered by this is vanilla all times no matter the Zlevel. I inform my players of this and use it as a way to make quests a bit more difficult. 
Ok but the "Percentage counter" did not work to. I have Gathered 16 from 50 ressources and there stand 0% :)
Look for the following line in the .cs file (around line 1436)
var percent = Math.Round(Convert.ToDouble((float)prog[entry.QuestName].AmountCollected / (float)entry.AmountRequired), 0);​
and change it to
var percent = Math.Round(Convert.ToDouble((float)prog[entry.QuestName].AmountCollected / (float)entry.AmountRequired), 2);​

Does this problem still exist?