Hi,
One of my players started the sulfur quarry, quarry started and consumed the first barril. He came back after an hour or so but only one baril was "consumed" and when he tried to access the loot container he couldn't, no interaction possible. When unloading PublicQuarryLock the loot container was accessible again (with no loot, but because only the first baril was consumed I guess this is normal). But I got this message in console (the quarry at that location is indeed the sulfur quarry) :
Before that, I have had the following message in console when the problem occured :
Failed to call hook 'OnQuarryToggledOff' on plugin 'PublicQuarryLock v1.0.32' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0x00021] in :0
at Oxide.Plugins.PublicQuarryLock.OnQuarryToggledOff (MiningQuarry quarry, System.Boolean enableMsg) [0x00147] in :0
at Oxide.Plugins.PublicQuarryLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0088c] in :0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Any ideas ? Thanks a lot