Option for message sounds with RustSuggestion

Would you possible be so kind as to add support for:

Sounds:

If the player's message DOESN'T go through ie if the user they tried to message is not found, offline, ignoring them, or if the message just failed in general send:

"assets/prefabs/locks/keypad/effects/lock.code.denied.prefab"

If the player receives a message, reply, etc. they would hear this sound:

"assets/bundled/prefabs/fx/notice/stack.world.fx.prefab"

I'll look into this at some point
5b3e115e7f76d.jpg MisterPixie
I'll look into this at some point

Much appreciated.

+1

It's been a year since this was updated and ChatNotice is a decent extention when used with this, but it is only a bandaid solution currently as it tends to give away player locations with sounds enabled. The PM sounds from ChatNotice are not clientside only so other players can clearly hear them and it then leads to abuse of the exploit and complaints. If sounds could be set in the PrivateMessages configuration directly that may help to subvert these issues.

I've hacked this into my version, but it's very much hacked in. It's not a proper option, there's no config entry, I just slapped it in to suit me really. It's only 3 lines of code though if anyone wants it.