I double checked all configs and permissions available, but it appears turrets aren't targetting anyone who is an admin unless they shoot the turret. I'm also not seeing any notes on the mod page or version history for this sort of change. Am I missing something or would this qualify as a bug?
Turrets Not Targetting Admins
Traps And Turrets Ignore Users Using NOCLIPlikely because of this
Interesting enough, we weren't in noclip when we noticed this. Is that while the user is currently in noclip or just the ability to do so? We didn't have this issue last wipe from what we recollect. Guessing around v2.2.3 if that helps at all.
they should only ignore you if you were in noclip when you entered the trigger range of the turret. it is 30 meters away by default (Sight Range setting in the configuration file)
i tested for you and can confirm they're shooting me :)
not sure why yours aren't unless that option is true and you were in noclip
Yup, we disabled that setting and it's fine. Odd it doesn't target if we aren't in noclip though. We were able to walk up to the turrets and it still didn't target us. Once we shot it once, it would shoot us then. Might be some odd edge case with another mod like vanish being installed (not in vanish when we noticed or tested). Appreciate the quick response though!
return config.Settings.Management.IgnoreFlying && player.IsFlying && EventTerritory(player.transform.position) ? false : (object)null;if ignore flying players is true, and the player is in noclip, and is inside of a raidable base event then do not ever target the player (even if player leaves noclip/vanish). and yes, shooting it / damaging it is only way to get it to target you at that point
so i don't see any issues with the raid bases code. it could be another mod i suppose
glad its sorted either way