I asked this question on Lonedesign, but ive encounterted more problems so I thought it I would post it here to condense.
nightmare base #5( teardrop shape with all barbed wire on top) spawns with the tc cut in half by the outside wall, when tc is destroyed, it is empty. I have the options for materials placed inside tc set to false, and the 2nd tc that spawns in the base, destroys itself when its populationing. One player destroyed 2 boxes, only to have the rest (8 boxes) turn into loot as well, even though the boxes were floors away.
I tried looking at the copypaste for nightmare base, which lead me to a 2nd problem. In base #1, this line "assets/prefabs/vehicle/seats/saddletest.prefab" was spammed over 2,000 times. It seems its for the testrideable horse. At this point I'm not sure why it's there and if it has anything to do with the base, but nightmare base #1 does not seem to want to spawn.
Nightmare base #5 and nightmare base #1Solved
edit- it spawns.. noting seems wrong.. no idea why there are 2k lines of saddle test
thanks for reporting this. i'm not sure how those are there either as i certainly did not add them
should i delete the lines? its the tier 2 package that the nightmare was in. I just dont want to screw anything up in the code.
yes, that's fine and ill do the same in the next update
seem to be having an issue with base #5 still, players are destorying one floor of boxes, only to have all boxes on all floors destroyed and the raid "completed" even with the tc still intact.. the boxes are floors away by armor and still are destroyed. we've manually spawned the base in, and saw shotgun traps, but when it spawns inself in automatically, shotgun traps are gone. any ideas?
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Error it threw last night
you should leave stability as false in the profiles, and leave Enable Stability Foundation Wipe as false as well. this will not happen otherwise
fixed the error in next update, thanks!
every single profile has stability false, and enable stability foundation wipe as false. nothing was changed, just copypaste the files of tier 2 package exactly as they were. The problem still persists in only one base, multiple boxes being blown up without players reaching them, and then the raid being marked "completed" even with the tc being intact, bases still manually spawning in with shotguntraps, but then automatically spawns without them. Should i re copypaste everything? I'm trying to narrow it down but i havent touched any setting that I wasnt familiar with, that's why i just decided to purchase rather than mess it up. i know enough to know something is wrong, but not enough to know how to fix it.
this sounds like an issue with CopyPaste as it controls all of that. disable stability in the CopyPaste plugins config file and make sure you're up to date
i disabled stability in the copypaste and it seems to stop all the boxes from breaking, however a player just did an easy base, and 3 of the 4 loot pouches did not drop after breaking the box.
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think its set up to be empty. nevermind. thank u so much for all the troubleshooting help!