Hi,
I would like to request a boat plugin with economy support.
Users should be able to use command to spawn rowboat, that would cost x ammount (Configured in config)
As well as optional config for max boats per user limit, and ability to despawn spawned boat if the boat is empty.
Rowboat buying with economySuggestion
Hi,
If I summarize:
- As a player I can buy a boat
- As a player I can make my boat appear
- As a player I want to be able to put away my boat
- As a serverI want to be able to make the players' boats disappear empty
Tell me if I'm wrong?
Is intresting plugin project.
Merged post
I have started to do something, currently I am doing spawn the boat with an order.
If I summarize:
- As a player I can buy a boat
- As a player I can make my boat appear
- As a player I want to be able to put away my boat
- As a serverI want to be able to make the players' boats disappear empty
Tell me if I'm wrong?
Is intresting plugin project.
Merged post
I have started to do something, currently I am doing spawn the boat with an order.
Summarization from my point of view:
- As a player I want to buy a boat (Economy / Resources up to coder)
- As a player I can make my boat appear (Boat could also appear once bought - OPTIONAL)
- As a player I can recall/destroy my boat from anywhere on world (As long as the boat is not being used by someone - OPTIONAL)
- As a server I want to be able to wipe spawned all boats
- As a player I want to buy a boat (Economy / Resources up to coder)
- As a player I can make my boat appear (Boat could also appear once bought - OPTIONAL)
- As a player I can recall/destroy my boat from anywhere on world (As long as the boat is not being used by someone - OPTIONAL)
- As a server I want to be able to wipe spawned all boats
Hi,
Currently:
You can buy a boat (without economy management for the moment).
We can make a spawn boat.
We can store a boat.
Only one boat per player can be used for spawning.
I am currently looking for the best way to eliminate unused boats. I thought about updating a lastDismount variable every time a player gets off a boat. Then we check every x minutes and if the boat is not mounted and lastDismount is more than 10 minutes for example we delete it.
Translated with http://www.DeepL.com/Translator
Merged post
I still have to create the configuration file, the messages. Then I save the data and it's over for a first version that you can give me your feedback.
Currently:
You can buy a boat (without economy management for the moment).
We can make a spawn boat.
We can store a boat.
Only one boat per player can be used for spawning.
I am currently looking for the best way to eliminate unused boats. I thought about updating a lastDismount variable every time a player gets off a boat. Then we check every x minutes and if the boat is not mounted and lastDismount is more than 10 minutes for example we delete it.
Translated with http://www.DeepL.com/Translator
Merged post
I still have to create the configuration file, the messages. Then I save the data and it's over for a first version that you can give me your feedback.
Sounds awesome can't wait to test it!
I still have a few things to improve, some messages to add maybe.
I share it with you here, if you can give me quick feedback on some things that could be embarrassing. Or even about things to add if you have ideas.
I would add a few details tonight before sending it for validation so don't hesitate;).
Copy code and paste it in file named "BoatLicence.cs"
BoatLicence.cs
Merged post
Update https://pastebin.com/Cn6dZa3N
Merged post
Plugin is awaiting approval ;)
I share it with you here, if you can give me quick feedback on some things that could be embarrassing. Or even about things to add if you have ideas.
I would add a few details tonight before sending it for validation so don't hesitate;).
Copy code and paste it in file named "BoatLicence.cs"
BoatLicence.cs
Merged post
Update https://pastebin.com/Cn6dZa3N
Merged post
Plugin is awaiting approval ;)
Solved