Stop crafting if player leaves workbench range (Rust)
A small plugin that provides a block of crafting when the user goes outside the vanilla range of the workbenches. 

example

user A wants to craft 1k of 5.56 ammo - Triggers the crafting process at his workbench and is forced to wait until done. 
so... noone? 

Merged post

Extra Information. 

The plugin has to be a fully 100% open source project for Umod so others can contribute if needed.
There is no need to contact me if you think that you can make a few quick bucks.
If I'm willing to pay for it, it will be seen as a donation/contribution.
If you have legit company paperwork such as the Chamber of commerce and signed in the register, then you can start talking about being paid before you start on the open-source project.
        private void OnEntityLeave(TriggerWorkbench triggerWorkbench, BasePlayer player)
        {
            player.inventory.crafting.CancelAll(true);
        }

Maybe it works :)

* scratches behind the head * if I may ask, where should I place this or change this?
You can put it in other plugins :)  Or you can create a new plugin
so, you're suggesting to edit other people their work and add the code in there? yea... that's a great idea indeed. 

Now for real, can you or cant you help me out with it?
It might work. Please test it yourself
I can make it if you realy want it. Il look into it later tomorrow.

Merged post

Finished making the plugin, just waiting for approval!

Merged post

https://umod.org/plugins/stationary-crafting

my hero <3 +1 thank you :D

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it's removed again?
5d13cc1e20b0c.png knoepert

my hero <3 +1 thank you :D

Merged post

it's removed again?

There was an exploit that needed to be worked out. It'll be up again soon.