Animals hunting season (Rust)

Anyone that maybe could make a plugin where you can make a hunting seasion on the animals. 

I.e in October we maybe have hunting season on bears and wolfs. And in november it is on Pigs and deers. 

It should be based on either months, weeks or months. So you individually can set for a day, a week. or a whole month.

So it do it automatically? Is that something that is possible? 

Looks possible, interesting idea
yes I would like that too, + add the ability to trace animals to bleed. It is annoying to hit the animal which then runs until ... and cannot be tracked, there is a plugin for bleeding for players that leaves a trace of blood, the same I would like for animals
I hope someone catch the ball and make it. The idea is up in the air. :-)
very cool
Yeah. If somebody will build it! Then it will be awesome i think! :D 

a cool idea for sure !!

Also be cool to randomize some fake animal Stats like Size, rack size, etc. etc..

maybe have a top 10 kills for each animal type. lol

Sadly that no one has taken the idea :D 

 

neutralgamer

Sadly that no one has taken the idea :D 

 

I made it like month ago, but it is a bit semi-automatic

5ba216a6d7f65.png Orange

I made it like month ago, but it is a bit semi-automatic

more info friend ? :-)
and price
5c1d1c80863c3.jpg jaman
more info friend ? :-)
and price
{
  "Cooldown between events": 3600,
  "Minimal players to start event": 10,
  "Randomize events": false,
  "Events": [
    {
      "Shortname": "kill.bots",
      "Display name": "NPC Killer",
      "Duration": 300,
      "Description": "",
      "Type": "Kill",
      "Targets": [
        "bandit_guard",
        "murderer",
        "scarecrow",
        "scientist_astar_full_any",
        "scientist_junkpile_pistol",
        "scientist_turret_any",
        "scientist",
        "scientist_gunner",
        "scientistjunkpile",
        "scientistpeacekeeper",
        "scientiststationary",
        "heavyscientist",
        "humannpc",
        "scientistnpc"
      ],
      "Rewards": [
        {
          "Places": [
            1
          ],
          "Item": {
            "Command": "sr add {userid} 50",
            "Shortname": "",
            "Description": "50 RP",
            "Amount": 1,
            "Skin": 0,
            "Display name": null,
            "Blueprint": false
          }
        },
        {
          "Places": [
            2
          ],
          "Item": {
            "Command": "sr add {userid} 25",
            "Shortname": "",
            "Description": "25 RP",
            "Amount": 1,
            "Skin": 0,
            "Display name": null,
            "Blueprint": false
          }
        },
        {
          "Places": [
            3
          ],
          "Item": {
            "Command": "sr add {userid} 15",
            "Shortname": "",
            "Description": "15 RP",
            "Amount": 1,
            "Skin": 0,
            "Display name": null,
            "Blueprint": false
          }
        },
        {
          "Places": [
            4,
            5
          ],
          "Item": {
            "Command": "sr add {userid} 10",
            "Shortname": "",
            "Description": "10 RP",
            "Amount": 1,
            "Skin": 0,
            "Display name": null,
            "Blueprint": false
          }
        }
      ]
    },
    {
      "Shortname": "gather.all",
      "Display name": "Gather Master",
      "Duration": 300,
      "Description": "",
      "Type": "Gather",
      "Targets": [
        "wood",
        "stones",
        "sulfur.ore",
        "metal.ore",
        "hq.metal.ore",
        "cloth",
        "leather",
        "fat.animal"
      ],
      "Rewards": [
        {
          "Places": [
            1
          ],
          "Item": {
            "Command": "sr add {userid} 50",
            "Shortname": "",
            "Description": "50 RP",
            "Amount": 1,
            "Skin": 0,
            "Display name": null,
            "Blueprint": false
          }
        },
        {
          "Places": [
            2
          ],
          "Item": {
            "Command": "sr add {userid} 25",
            "Shortname": "",
            "Description": "25 RP",
            "Amount": 1,
            "Skin": 0,
            "Display name": null,
            "Blueprint": false
          }
        },
        {
          "Places": [
            3
          ],
          "Item": {
            "Command": "sr add {userid} 15",
            "Shortname": "",
            "Description": "15 RP",
            "Amount": 1,
            "Skin": 0,
            "Display name": null,
            "Blueprint": false
          }
        },
        {
          "Places": [
            4,
            5
          ],
          "Item": {
            "Command": "sr add {userid} 10",
            "Shortname": "",
            "Description": "10 RP",
            "Amount": 1,
            "Skin": 0,
            "Display name": null,
            "Blueprint": false
          }
        }
      ]
    }
  ]
}
Config example with 2 events
Hey Orange. Nice to hear you did something, but i only need something for setting animals to more of one type on specific days. The event not so much i think.