When taking down the heli, various explosions are spawned as the heli's health decreases. They trace the entire path of the heli as it flies around in the damaged state and there are quite a few. I'm unsure if this is from PersonalHeli or HeliControl. I use both plugins.
I'm trying to disable these explosions, but keep the fire on the crates.
In HeliControl there's a setting: "Spawning - Disable helicopter napalm": true, but when using it, fires are disabled on the crates on heli death.
You have "RemoveFireFromCrates": false for PersonalHeli, but settings it to false seems to be overwritten by HeliControl.
Is there a way to have PersonalHeli force fires on the crates when "RemoveFireFromCrates": false is set so that these two plugins don't interfere? or will HeliControl always win out?
Thanks.