Forcing fire on the crates despite HeliControl

When taking down the heli, various explosions are spawned as the heli's health decreases. They trace the entire path of the heli as it flies around in the damaged state and there are quite a few. I'm unsure if this is from PersonalHeli or HeliControl. I use both plugins.

I'm trying to disable these explosions, but keep the fire on the crates.

In HeliControl there's a setting: "Spawning - Disable helicopter napalm": true, but when using it, fires are disabled on the crates on heli death.
You have "RemoveFireFromCrates": false for PersonalHeli, but settings it to false seems to be overwritten by HeliControl.

Is there a way to have PersonalHeli force fires on the crates when "RemoveFireFromCrates": false is set so that these two plugins don't interfere? or will HeliControl always win out?

Thanks.

Hi

According to HeliControl sources, seems that fire on crates is not realted to napalm. Looks like "Loot - Time before unlocking crates" is related, if it is 0 then they are unlocked as soon as heli is killed.

 

I would recommend you to try do

PersonalHeli:RemoveFireFromCrates = false

and

HeliControl:Disable helicopter napalm = true

HeliControl:Time before unlocking crate = -1 (to keep it default)

Thanks for your quick answer.

I checked the settings and I have it set as follows:
  • "RemoveFireFromCrates": false (PersonalHeli)
  • "Loot - Time before unlocking crates": -1.0 (HeliControl)
  • "Spawning - Disable helicopter napalm": true (HeliControl)
When battling the heli I see the following:
  • Halfway through the heli's health, there are lots of bombs going off in the air
  • When the heli is destroyed there's no fire on the crates or the wreckage