Developing on MacOS?

Just wondering if anyone has had success with developing on Mac? I have another addition to my team that currently only has access to a Mac. Has anyone had success with not so much as compiling but just generally getting Intellisense to work on with the game/mod files? I could of course have him program blind and just pull up object references from a text file or something since Intellisense would not be operable/pull from the .dll's; which I really wouldn't wish on my worst enemy. 

I was thinking maybe I could remap the .dll's or something, but it's not really my expertise. 

I will probably just have him remote in to a Windows PC or ship something cheap for him to develop on if it's not possible.  

You wouldn't be able to start a test server without some sort of virtual machine most likely, but otherwise there's no issue with working in an IDE. I generally do most of my development on Windows, but would on Mac if it had more resources to run Parallels or was able to run a test server natively.

Thanks for the quick reply. Testing the code currently isn't really a problem since we have essentially a dedicated test server running Linux. We're kind of running a unique (probably poor) setup with our git repo currently where it FTP's to the test server when a plugin update is pushed. 

Thanks again for letting me know, as I was weary about them not being able to explore the libraries independently.