Hello there,

I'm trying to change the behaviour of the scientists spawned through a plugin, so I thought I would give it a shot here.

Currently I spawn the normal scientists through their prefab: 
"assets/prefabs/npc/scientist/scientist.prefab"​

The problem is that they instantly run towards an unknown position (somewhere west).
(I have also tried scientist_gunner and scientistpeacekeeper prefab)

I have tried to remove that behaviour without any luck using timers, changing different properties etc., so I thought I would search for some help here.

If they were just roaming like the murderers (or the scientists spawned through the game like in military tunnels etc.) I would be happy, but I can't get them to do that.
(The problem with the murderers is that their behaviour tree seems a lot different from the scientists' and they make that annoying zombie breath xd)

Any suggestions?

EDIT: Another option would be to use the bandit guards, but they don't roam at all which I kinda want.
EDIT 2: OK it looks like this prefab has the intended behaviour after all:

"assets/prefabs/npc/scientist/scientistjunkpile.prefab"