Teleportation breaks hook callingSuggestion
Teleport(BasePlayer player, Vector3 position)

Calling that function in plugin breaks calling hooks like

void OnPlayerLootEnd(PlayerLoot inventory)
void OnLootEntityEnd(BasePlayer player, BaseCombatEntity entity)

because turning player to sleep without  

player.EndLooting();

beaks hook calling, because you are not putting player to sleep correctly

Bump, looks as nobody want fix it by adding 1 line
Bump, again
Bump, again