Teleportation breaks hook triggerNo Thanks
When you are teleportating while any box is open hook
OnLootEntityEnd​

isnt triggering. It can call a lot of bugs with plugins that based on that hook. Easily fixable by

public void Teleport(BasePlayer player, Vector3 position)
        {
            player.EndLooting();

line 3061

Which plugins?  I assume you can produce an error of some sort.
In response to rfc1920 ():
Which plugins?  I assume you can produce an error of some sort.
As i alredy said its breaking hook calling on teleporting (its not calling). Just add that line
In response to rfc1920 ():
Which plugins?  I assume you can produce an error of some sort.
It's not an error, just hook is not being called.
Regarding just add it, sorry but no.  I should have more time to look at this later today.  Anyway, this was never in there as far as I know so I need to understand why this has suddenly become so important.
It causes some plugins to work improperly. Ex. You can dupe items in plugins using this hook. Just make like @Orange suggested, what is the problem here?
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